My Account Log in

1 option

Simulation in media and culture : believing the hype / edited by Robin DeRosa.

Van Pelt Library HM1206 .S563 2011
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Contributor:
DeRosa, Robin.
Language:
English
Subjects (All):
Mass media--Social aspects.
Mass media.
Mass media and culture.
Reality.
Virtual reality.
Simulation methods.
Physical Description:
x, 235 pages ; 24 cm
Place of Publication:
Lanham, Md. : Lexington Books, [2011]
Summary:
Simulation in Media and Culture: Believing the Hype is an edited collection by Robin DeRosa which considers the role and function of "simulation" in contemporary culture. Drawing on theories of the simulacra from Jean Baudrillard, this collection looks at the hyperreal? the state of being more real than the real? in television, film, gaming, and cultural identity. DeRosa's collection covers diverse content: from celebrity socialites to cooking shows on TV; from Arnold Schwarzenegger to Jesus Christ on the big screen; from Farmville to Extreme Championship Wrestling in the world of games; and from the new German avant-garde to Florida studies in its treatment of postmodern identities and cultures. Robin DeRosa's Simulation in Media and Culture: Believing the Hype asks new questions? ethical, entertaining, and epistemological? about how we can understand the shifting nature of the real. Book jacket.
Contents:
Introduction / ROBIN DEROSA
The Small Screen: Reconsidering Reality TV. Famous for Being Famous: Celebrity Socialites and the Framework of Fame / JENNA GERDS
Simulating Supper: Serving Up TV Dinner / GLENDA SHAW-GARLOCK
Imitation Meets Simulation: Seinfeld's George Costanza as the Original Larry David / NAOMI L. FOSHER
Trapped in TV Land: Encountering the Hyperreal in Supernatural / MICHAEL FUCHS
The Big Screen: The Simulacra in Contemporary Film. The Gentleman's Gentleman: The Butler as Simulacra in The Remains of the Day / ANN K. MCCLELLAN
The Soft Bodies of Arnold Schwarzenegger / RANDY LAIST
Jesus in Hyperreality: Baudrillard and Mel Gibson's The Passion of the Christ / AMARNATH AMARASINGAM
Making Love, Making Violence Avatar-Style: Hyperreal Connection and Deconstructive Identification / Amanda Leblanc
The Game of Life: Playing in the Hyperreal. Planting Crops in the Hyperreal: Farmville and Simulated Work / EMILY HALL
Fear and Loathing in Second Life: Body Surveillance in the Online Community / CATHIE LEBLANC
Total Immersion and the Total Screen: The Simulated and Screened Realities of Video Games / KATHERYN WRIGHT
Seriously Fun: Viral Marketing and the Gaming Experience of Nolan's The Dark Knight / LIAN AMARIS
Transgressive Simulation: The Mobility of Violence in Extreme Championship Wrestling / BENJAMIN D. HAGEN
Drafting the Hyperreal: Ownership, Responsibility, Agency in Fantasy Sports / MIHAELA P HARPER AND ANDREW J PLOEG
Hyperreal Homes: Culture and Identity in Postmodern Places. Room(s) for Sight: The Artificial Everyday Theater of Rimini Protokoll / MATT CORNISH
Nazis and Nazi Costumes: The State of Evil in Hyperreal Ethics / BRIAN JOHNSON
Operational (Hyper)realities in the Exilic Labyrinth: Roberto G. Fernández's Construction and Destruction of Identity through Parodic Simulacra / DAVID DE POSADA
Having it Both Ways: The Simulacral and the Aura of the Real in Geoff Nicholson's Bleeding London / LESLIE HAYNSWORTH
"There's really Nothing Left to Explore": Imagineering, Innoventions, and Figments in Florida Studies / LISA K. PERDIGAO.
Notes:
Includes bibliographical references and index.
ISBN:
9780739164778
0739164775
OCLC:
724673518

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account