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Simulation in media and culture : believing the hype / edited by Robin DeRosa.
- Format:
- Book
- Language:
- English
- Subjects (All):
- Mass media--Social aspects.
- Mass media.
- Mass media and culture.
- Reality.
- Virtual reality.
- Simulation methods.
- Physical Description:
- x, 235 pages ; 24 cm
- Place of Publication:
- Lanham, Md. : Lexington Books, [2011]
- Summary:
- Simulation in Media and Culture: Believing the Hype is an edited collection by Robin DeRosa which considers the role and function of "simulation" in contemporary culture. Drawing on theories of the simulacra from Jean Baudrillard, this collection looks at the hyperreal? the state of being more real than the real? in television, film, gaming, and cultural identity. DeRosa's collection covers diverse content: from celebrity socialites to cooking shows on TV; from Arnold Schwarzenegger to Jesus Christ on the big screen; from Farmville to Extreme Championship Wrestling in the world of games; and from the new German avant-garde to Florida studies in its treatment of postmodern identities and cultures. Robin DeRosa's Simulation in Media and Culture: Believing the Hype asks new questions? ethical, entertaining, and epistemological? about how we can understand the shifting nature of the real. Book jacket.
- Contents:
- Introduction / ROBIN DEROSA
- The Small Screen: Reconsidering Reality TV. Famous for Being Famous: Celebrity Socialites and the Framework of Fame / JENNA GERDS
- Simulating Supper: Serving Up TV Dinner / GLENDA SHAW-GARLOCK
- Imitation Meets Simulation: Seinfeld's George Costanza as the Original Larry David / NAOMI L. FOSHER
- Trapped in TV Land: Encountering the Hyperreal in Supernatural / MICHAEL FUCHS
- The Big Screen: The Simulacra in Contemporary Film. The Gentleman's Gentleman: The Butler as Simulacra in The Remains of the Day / ANN K. MCCLELLAN
- The Soft Bodies of Arnold Schwarzenegger / RANDY LAIST
- Jesus in Hyperreality: Baudrillard and Mel Gibson's The Passion of the Christ / AMARNATH AMARASINGAM
- Making Love, Making Violence Avatar-Style: Hyperreal Connection and Deconstructive Identification / Amanda Leblanc
- The Game of Life: Playing in the Hyperreal. Planting Crops in the Hyperreal: Farmville and Simulated Work / EMILY HALL
- Fear and Loathing in Second Life: Body Surveillance in the Online Community / CATHIE LEBLANC
- Total Immersion and the Total Screen: The Simulated and Screened Realities of Video Games / KATHERYN WRIGHT
- Seriously Fun: Viral Marketing and the Gaming Experience of Nolan's The Dark Knight / LIAN AMARIS
- Transgressive Simulation: The Mobility of Violence in Extreme Championship Wrestling / BENJAMIN D. HAGEN
- Drafting the Hyperreal: Ownership, Responsibility, Agency in Fantasy Sports / MIHAELA P HARPER AND ANDREW J PLOEG
- Hyperreal Homes: Culture and Identity in Postmodern Places. Room(s) for Sight: The Artificial Everyday Theater of Rimini Protokoll / MATT CORNISH
- Nazis and Nazi Costumes: The State of Evil in Hyperreal Ethics / BRIAN JOHNSON
- Operational (Hyper)realities in the Exilic Labyrinth: Roberto G. Fernández's Construction and Destruction of Identity through Parodic Simulacra / DAVID DE POSADA
- Having it Both Ways: The Simulacral and the Aura of the Real in Geoff Nicholson's Bleeding London / LESLIE HAYNSWORTH
- "There's really Nothing Left to Explore": Imagineering, Innoventions, and Figments in Florida Studies / LISA K. PERDIGAO.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780739164778
- 0739164775
- OCLC:
- 724673518
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