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Acting for animators / Ed Hooks ; foreword by Brad Bird ; illustrations by Paul Naas.
- Format:
- Book
- Author/Creator:
- Hooks, Ed.
- Language:
- English
- Subjects (All):
- Animation (Cinematography).
- Motion picture acting.
- Animated films.
- Physical Description:
- xi, 177 pages : illustrations ; 18 cm
- Edition:
- Third edition.
- Place of Publication:
- London ; New York : Routledge, 2011.
- Summary:
- "Ed Hooks' indispensable acting guidebook for animators returns. Ed uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines, so is the use of acting theory in creating an animated character, scene or story.New to this Routledge edition:- illustrated, scene-by-scene analyses of six films, including Up, Coraline and Kung Fu Panda- an expanded chapter on video game animation- all-new illustrations- a history of acting in 500 words"-- Provided by publisher.
- "A guide to acting theory written specifically for animators"-- Provided by publisher.
- Contents:
- A 500-word history of acting 4
- Stage actor versus animator - vive la difference! 6
- The illusion of life versus "moving illustrations" 8
- Seven essential acting principles 9
- Thinking tends to lead to conclusions, and emotion tends to lead to action 12
- We humans empathize only with emotion 14
- Theatrical reality is not the same thing as regular reality 18
- Acting is doing; acting is also reacting 22
- Your character should play an action until something happens to make him play a different action 23
- Scenes begin in the middle, not at the beginning 24
- A scene is a negotiation 26
- Insights, perspectives and suggestions 28
- Animating dialogue 28
- Power centers 29
- Status transactions 30
- The psychological gesture and atmosphere 32
- The adrenaline moment 36
- "Ma" 38
- Animating force versus animating form 39
- Character performance fits the audience 41
- Heroes and villains 44
- Movement and body language 46
- Acting is a process of exposing, not hiding 49
- Active listening 50
- Live-action reference and mirrors 52
- Character tempo/rhythm 55
- Character analysis 56
- Pantomime 59
- The expression of emotion in the human face 62
- Suspension of disbelief and animation 64
- Photo real and the uncanny valley 66
- Videogames 67
- Laban Movement theory 74
- Comedy 77
- Farce 81
- Caricature 82
- Television commercials 83
- Short animation guidelines 86
- Introduction to film analysis 88
- Film analysis 90
- Coraline 90
- The Princess and the Frog 104
- Kung Fu Panda 120
- Ponyo 129
- Up 141
- The Iron Giant 156
- A few classroom exercises 166
- "What is my profession? What is my age?" 166
- Given circumstances game 166
- Gibberish exercise 168
- Boss and workers game 168
- "What kind of animal am I? 168
- Reading lists and additional study 170.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 0415580242
- 9780415580236
- 0415580234
- 9780415580243
- 9780203816226
- 0203816226
- OCLC:
- 663951852
- Publisher Number:
- 99944664565
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