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Acting for animators / Ed Hooks ; foreword by Brad Bird ; illustrations by Paul Naas.

Van Pelt Library TR897.5 .H66 2011
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Format:
Book
Author/Creator:
Hooks, Ed.
Language:
English
Subjects (All):
Animation (Cinematography).
Motion picture acting.
Animated films.
Physical Description:
xi, 177 pages : illustrations ; 18 cm
Edition:
Third edition.
Place of Publication:
London ; New York : Routledge, 2011.
Summary:
"Ed Hooks' indispensable acting guidebook for animators returns. Ed uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines, so is the use of acting theory in creating an animated character, scene or story.New to this Routledge edition:- illustrated, scene-by-scene analyses of six films, including Up, Coraline and Kung Fu Panda- an expanded chapter on video game animation- all-new illustrations- a history of acting in 500 words"-- Provided by publisher.
"A guide to acting theory written specifically for animators"-- Provided by publisher.
Contents:
A 500-word history of acting 4
Stage actor versus animator - vive la difference! 6
The illusion of life versus "moving illustrations" 8
Seven essential acting principles 9
Thinking tends to lead to conclusions, and emotion tends to lead to action 12
We humans empathize only with emotion 14
Theatrical reality is not the same thing as regular reality 18
Acting is doing; acting is also reacting 22
Your character should play an action until something happens to make him play a different action 23
Scenes begin in the middle, not at the beginning 24
A scene is a negotiation 26
Insights, perspectives and suggestions 28
Animating dialogue 28
Power centers 29
Status transactions 30
The psychological gesture and atmosphere 32
The adrenaline moment 36
"Ma" 38
Animating force versus animating form 39
Character performance fits the audience 41
Heroes and villains 44
Movement and body language 46
Acting is a process of exposing, not hiding 49
Active listening 50
Live-action reference and mirrors 52
Character tempo/rhythm 55
Character analysis 56
Pantomime 59
The expression of emotion in the human face 62
Suspension of disbelief and animation 64
Photo real and the uncanny valley 66
Videogames 67
Laban Movement theory 74
Comedy 77
Farce 81
Caricature 82
Television commercials 83
Short animation guidelines 86
Introduction to film analysis 88
Film analysis 90
Coraline 90
The Princess and the Frog 104
Kung Fu Panda 120
Ponyo 129
Up 141
The Iron Giant 156
A few classroom exercises 166
"What is my profession? What is my age?" 166
Given circumstances game 166
Gibberish exercise 168
Boss and workers game 168
"What kind of animal am I? 168
Reading lists and additional study 170.
Notes:
Includes bibliographical references and index.
ISBN:
0415580242
9780415580236
0415580234
9780415580243
9780203816226
0203816226
OCLC:
663951852
Publisher Number:
99944664565

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