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Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.

Van Pelt Library GV1469.3 .S76 2011
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LIBRA GV1469.3 .S76 2011
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Format:
Book
Author/Creator:
Squire, Kurt.
Contributor:
Jenkins, Henry, 1958-
Series:
TEC series
Technology, education--connections : the TEC series
Language:
English
Subjects (All):
Video games--Study and teaching.
Video games.
Video games and children.
Education--Effect of technological innovations on.
Education.
Computer-assisted instruction--United States.
Computer-assisted instruction.
United States.
Genre:
Video games.
Physical Description:
xvi, 253 pages : illustrations ; 26 cm.
Place of Publication:
New York : Teachers College Press, [2011]
Summary:
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.
Featuring engaging stories from the author's experiences as a game researcher, this book:
Explores the intersections between commercial game design for entertainment and design-based research conducted in schools.
Highlights the importance of social interactions around games at home, at school, and in online communities
Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations.
Offers a forward-looking vision of the changing audience for educational video games. Book jacket.
Contents:
Possible worlds : why study video games? Aren't they a waste of time?
Ideological worlds : what makes a "good" educational game?
Teaching with games : learning through play
Community organizing for participatory learning
Games-to-teach : designing games for learning
Games in classrooms : replaying history
The aesthetics of play
Design literacy : productive play
Games go to school : situated learning, adaptable curricula
The future of games for learning
Coda: on researching the effectiveness of educational interventions.
Notes:
Includes bibliographical references and index.
ISBN:
9780807751985
0807751987
9780807751992
0807751995
OCLC:
693810771

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