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Persuasive Technology : 5th International Conference, PERSUASIVE 2010, Copenhagen, Denmark, June 7-10, 2010, Proceedings / edited by Thomas Ploug, Per Hasle, Harri Oinas-Kukkonen.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Ploug, Thomas, editor.
Hasle, Per, editor.
Oinas-Kukkonen, Harri, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 6137.
Information Systems and Applications, incl. Internet/Web, and HCI ; 6137
Language:
English
Subjects (All):
Education--Data processing.
Education.
Application software.
User interfaces (Computer systems).
Information storage and retrieval.
Artificial intelligence.
Computers and Education.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Information Storage and Retrieval.
Artificial Intelligence.
Computer Appl. in Social and Behavioral Sciences.
Local Subjects:
Computers and Education.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Information Storage and Retrieval.
Artificial Intelligence.
Computer Appl. in Social and Behavioral Sciences.
Physical Description:
1 online resource (XI, 299 pages) : 75 illustrations.
Edition:
First edition 2010.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.
Contents:
Technology for Changing Feelings
I Persuade, They Persuade, It Persuades!
Behavior Change Support Systems: A Research Model and Agenda
Persuasive Conversational Agent with Persuasion Tactics
Happier Together: Integrating a Wellness Application into a Social Network Site
Animate Objects: How Physical Motion Encourages Public Interaction
What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg's Gray Behavior Grid
Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling
Individual Differences in Persuadability in the Health Promotion Domain
Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness
Behavior Wizard: A Method for Matching Target Behaviors with Solutions
Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback
Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces
Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications
Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation
The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals
Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences
Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?
Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA)
Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness
Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models.
Other Format:
Printed edition:
ISBN:
978-3-642-13226-1
9783642132261
Access Restriction:
Restricted for use by site license.

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