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Proceedings. IEEE Virtual Reality 2003 : 22-26 March, 2003, Los Angeles, California / edited by Jim Chen ... [and others] ; sponsored by IEEE Computer Society Technical Committee on Visualiztion and Graphics.

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Format:
Book
Conference/Event
Contributor:
Chen, Jim X.
IEEE Xplore (Online service)
IEEE Computer Society. Technical Committee on Visualization and Graphics.
Conference Name:
IEEE Virtual Reality Conference (2003 : Los Angeles, Calif.)
Language:
English
Subjects (All):
Human-computer interaction--Congresses.
Human-computer interaction.
Virtual reality--Congresses.
Virtual reality.
Genre:
Conference papers and proceedings.
Physical Description:
xix, 317 pages : illustrations
Other Title:
Virtual reality 2003
Virtual Reality, 2003, proceedings, IEEE.
Place of Publication:
Los Alamitos, Calif. : IEEE Computer Society, [2003]
System Details:
Mode of access: World Wide Web.
text file
Contents:
Taking It to the Streets: How Virtual Reality Can Change Mobile Computing / S. Feiner 3
Paper Session I Clusters and System Design for VR
Design of the Server Cluster to Support Avatar Migration / J. Huang, Y. Du, C.-M. Wang 7
Syzygy: Native PC Cluster VR / B. Schaeffer, C. Goudeseune 15
An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual Environments / D. Brown, S. Julier, Y. Baillot, M. A. Livingston 23
VR in Industry: Where It Succeeds, Fails, and Needs Improvement / R. Smith, R. Leslie, G. Dorn, J. Garlington, P. Barham 33
Paper Session II Large Display Systems and Augmented Reality
Construction of a Three-Sided Immersive Telecollaboration System / C. P. Spagno, A. M. Kunz 37
Scalable 3D Representation for 3D Video Display in a Large-Scale Space / I. Kitahara, Y. Ohta 45
Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems / C. Gao, H. Hua, N. Ahuja 53
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models / U. Neumann, S. You, J. Hu, B. Jiang, J. Lee 61
Paper Session III Applications I
Interactive Cloth Simulation in Virtual Environments / M. Keckeisen, S. L. Stoev, M. Feurer, W. Strasser 71
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments / P. Willemsen, J. K. Kearney, H. Wang 79
Training for Physical Tasks in Virtual Environments: Tai Chi / P. T. Chua, R. Crivella, B. Daly, N. Hu, R. Schaaf, D. Ventura, T. Camill, J. Hodgins, R. Pausch 87
Paper Session IV VR in Medicine
Augmented Reality for Enhancement of Endoscopic Interventions / U. Bockholt, A. Bisler, M. Becker, W. Muller-Wittig, G. Voss 97
Adaptive Techniques for Real-Time Haptic and Visual Simulation of Bone Dissection / M. Agus, A. Giachetti, E. Gobbetti, G. Zanetti, A. Zorcolo 102
Combining Head-Mounted and Projector-Based Displays for Surgical Training / K.-L. Low, A. Ilie, G. Welch, A. Lastra 110
Mixed Reality: The Continuum from Virtual to Augmented Reality / C. Wingrave, D. Schmalstieg, D. Bowman, D. Hix, B. MacIntyre, M. Mine 121
Session V Human Performance in VR
Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments / B. Lok, S. Naik, M. Whitton, F. P. Brooks Jr. 125
Maintaining Usability During 3D Placement Despite Delay / B. Watson, N. Walker, P. Woytiuk, W. Ribarsky 133
Effect of Latency on Presence in Stressful Virtual Environments / M. Meehan, S. Razzaque, M. C. Whitton, F. P. Brooks Jr. 141
Human Movement Performance in Relation to Path Constraint
The Law of Steering in Locomotion / S. Zhai, R. Woltjer 150
Toward the Innovative Collaboration between Art and Science: The Task in the Age of Media Culture through Case Studies in the Contemporary Field of Media Arts / I. Sakane 159
Session VI Multi-User Virtual Environments and Collaboration
MUVEES: A PC-Based Multi-User Virtual Environment for Learning / J. X. Chen, Y. Yang, B. Loftin 163
A New Collaborative Infrastructure: SCAPE / H. Hua, L. D. Brown, C. Gao, N. Ahuja 171
Managing Collaboration in the nanoManipulator / T. C. Hudson, A. T. Helser, D. H. Sonnenwald, M. C. Whitton 180
Session VII Tracking and User Interfaces in VR
Optical Tracking Using Projective Invariant Marker Pattern Properties / R. van Liere, J. D. Mulder 191
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker / E. Foxlin, L. Naimark 199
Device Independence and Extensibility in Gesture Recognition / J. Eisenstein, S. Ghandeharizadeh, L. Golubchik, C. Shahabi, D. Yan, R. Zimmermann 207
Session VIII Haptic Devices and Object Manipulation
The Proactive Desk: A New Force Display System for a Digital Desk Using a 2-DOF Linear Induction Motor / H. Noma, Y. Yanagida, N. Tetsutani 217
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks / A. Bloomfeld, Y. Deng, J. Wampler, P. Rondot, D. Harth, M. McManus, N. Badler 225
Dexterous Object Manipulation Based on Collision Response / K. Hirota, M. Hirose 232
Session IX Applications II
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions / D. A. Bowman, M. Setareh, M. S. Pinho, N. Ali, A. Kalita, Y. Lee, J. Lucas, M. Gracey, M. Kothapalli, Q. Zhu, A. Datey, P. Tumati 243
HOMERE: A Multimodal System for Visually Impaired People to Explore Virtual Environments / A. Lecuyer, P. Mobuchon, C. Megard, J. Perret, C. Andriot, J.-P. Colinot 251
A Comparative Study of User Performance in a Map-Based Virtual Environment / J. E. Swan II, J. L. Gabbard, D. Hix, R. S. Schulman, K. P. Kim 259
Depth Perception and Visual After-Effects at Stereoscopic Workbench Displays / T. Alexander, J. Conradi, C. Winkelholz 269
Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions / S. Vallerand, M. Kanbara, N. Yokoya 271
The Dichotomy of Presence Elements: The Where and What / D. Cho, J. Park, G. J. Kim, S. Hong, S. Han, S. Lee 273
The blue-c Distributed Scene Graph / M. Naef, E. Lamboray, O. Staadt, M. Gross 275
The Relationship Between Presence and Task Performance in Virtual Environments: Results of a VERTS Study / C. Youngblut, O. Huie 277
User Interaction in a Power-Wall Based Virtual Reality Environment / L. Deligiannidis, L. Whitman 279
Interactive Flowing of Highly Viscous Volumes in Virtual Environments / X. Wei, W. Li, A. Kaufman 281
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms / J. J. LaViola Jr. 283
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction / Y. Baillot, J. J. Eliason, G. S. Schmidt, J. E. Swan II, D. Brown, S. Julier, M. A. Livingston, L. Rosenblum 285
Empirical Studies for Effective Near-Field Haptics in Virtual Environments / R. W. Lindeman, Y. Yanagida 287
High Presence Remote Presentation in the Shared Immersive Virtual World / T. Ogi, T. Yamada, M. Hirose, M. Fujita, K. Kuzuu 289
Editing Real World Scenes: Augmented Reality with Image-Based Rendering / D. Cobzas, M. Jagersand, K. Yerex 291
The Influence of Rendering Quality on Presence and Task Performance in a Virtual Environment / P. Zimmons, A. Panter 293
Simulating Cutting in Surgery Applications Using Haptics and Finite Element Models / C. Mendoza, C. Laugier 295
Tutorial 1 Recent Methods for Image-Based Modeling and Rendering / D. Burschka, G. D. Hager, Z. Dodds, M. Jagersand, D. Cobzas, K Yerex 299
Tutorial 2 Virtual Humans for Virtual Reality and Augmented Reality / N. Magnenat-Thalmann, D. Thalmann 300
Tutorial 3 Scalable VR Application Authoring / P. Hartling 301
Tutorial 4 Introduction to VR Technology / J. Isdale 302
Tutorial 5 Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT / J. Gratch, P. Debevec, S. Marsella, D. Lindheim, F. Pighin, J. Rickel, B. Swartout, D. Traum, J. Morie 303
Commodity Clusters for Virtual Reality / M. K. Zuffo, B. Raffin, H. Kerzmarski, Z. Pan 307
Integrated Virtual Human Interface System with Portable Virtual Reality Capability / B. Kiss, B. Takacs, G. Szijarto 311
Common Office Equipment and CaveUT Make a Cheap Portable Cave / J. Jacobson 311
Desktop Commodity-Level Immersive Environments / S. C. Beck 312
A Virtual Reality System for Neurobehavioral and fMRI Studies / S. Baumann, C. Neff, S. Fetzick, G. Stangl, L. Basler, R. Vereneck, W. Schneider 312
360 Degree Panoramic HMD Immersion / K. Ghahremani, A. Rizzo, U. Newman 313.
Notes:
"IEEE Computer Society Order Number PR01882"--T.p. verso.
Includes bibliographical references and author index.
ISBN:
0769518826
9780769518824
OCLC:
52003352
Access Restriction:
Restricted for use by site license.

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