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Computer Graphics International [2003]. proceedings : July 9-11, 2003, Tokyo, Japan / IEEE Computer Society.

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Format:
Book
Conference/Event
Contributor:
IEEE Xplore (Online service)
IEEE Computer Society.
Conference Name:
Computer Graphics International (2003 : Tokyo, Japan)
Language:
English
Subjects (All):
Computer graphics--Congresses.
Computer graphics.
Computer animation--Congresses.
Computer animation.
Genre:
Conference papers and proceedings.
Physical Description:
ix, 338 pages : illustrations
Other Title:
Half t.p. title: CGI 2003
Place of Publication:
Los Alamitos, Calif. : IEEE Computer Society, [2003]
System Details:
Mode of access: World Wide Web.
text file
Contents:
Session 1 CG Hardware
Hardware Assisted Multichannel Volume Rendering / A. Ghosh, P. Prabhu, A. Kaufman, K. Mueller 2
Interactive Transfer Function Modification for Volume Rendering Using Compressed Sample Runs / V. Srivastava, U. Chebrolu, K. Mueller 8
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware / T. Yamamoto, M. Doi 14
Session 2 CG Modeling
Interpolatory Subdivision Curves via Diffusion of Normals / Y. Ohtake, A. Belyaev, H. Seidel 22
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding / H. Yagou, Y. Ohtake, A. Belyaev 28
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics / B. Chen, T. Nishita 34
Clinical Application of Augmented Reality in Neurosurgical Field / H. Iseki, Y. Muragaki, K. Naemura, M. Hayashi, T. Hori, K. Takakura 44
Session 3 Natural Scene Modeling
@l/f[superscript beta] Noise-Based Real-Time Animation of Trees Swaying in Wind Fields / S. Ota, M. Tamura, K. Fujita, T. Fujimoto, K. Muraoka, N. Chiba 52
Modeling Lobed Leaves / L. Mundermann, P. MacMurchy, J. Pivovarov, P. Prusinkiewicz 60
Session 4 Rendering
Data Compression for a Massive Image Data Set in IBMR / C. Leung, P. Lam, T. Wong 68
Fast Volumetric Display of Natural Gaseous Phenomena / S. Roettger, T. Ertl 74
Session 5 Virtual Reality
Flexible Materials in Avango Virtual Environment Framework / L. Nikitina, I. Nikitin, S. Klimenko 84
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics / M. Kallmann, P. Lemoine, D. Thalmann, F. Cordier, N. Magnenat-Thalmann, C. Ruspa, S. Quattrocolo 90
VHD++Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies / M. Ponder, G. Papagiannakis, T. Molet, N. Magnenat-Thalmann, D. Thalmann 96
Real Time Detection Interface for Walking on CAVE / S. Barrera, P. Romanos, S. Saito, H. Takahashi, M. Nakajima 105
Session 6 Texture
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group / M. Valor, F. Albert, J. Gomis, M. Contero 112
Image Restoration Using Multiresolution Texture Synthesis and Image Inpainting / H. Yamauchi, J. Haber, H. Seidel 120
Compressing Texture Coordinates with Selective Linear Predictions / M. Isenburg, J. Snoeyink 126
Virtualizing Real-World Objects / H. Lensch, J. Kautz, M. Goesele, J. Lang, H. Seidel 134
Session 7 Non-Photo
Rendering Artistic and Believable Trees for Cartoon Animation / F. Di Fiore, W. Van Haevre, F. Van Reeth 144
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings / Q. Guo, T. Kunii 152
Session 8 Application CG
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm / Y. Yamaguchi, T. Itoh 162
Automatic Tracking of Face Sequences in MPEG Video / Y. Zhao, T. Chua 170
A Framework for Transfer Colors Based on the Basic Color Categories / Y. Chang, S. Saito, M. Nakajima 176
Session 9 Real Time Rendering
Real-Time Visualization of Japanese Artcraft / R. urikovi, R. Kimura, K. Kolchin 184
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme / E. Ohbuchi 190
Fast Depth of Field Rendering with Surface Splatting / J. K ivanek, J. Zara, K. Bouatouch 196
Ray Tracing Height Fields / H. Qu, F. Qiu, N. Zhang, A. Kauman, M. Wan 202
Volume Rendering for Curvilinear and Unstructured Grids / N. Max, P. Williams, C. Silva, R. Cook 210
Interactive Editing of Arbitrary Sub-Meshes / F. Silva, A. Gomes 218
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting / Y. Furukawa, H. Masuda, K. Miura, H. Yamato 222
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals / K. Ahara, Y. Araki 226
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers
Expanding to Render Scenes Including Overlapped Volumetric Objects / K. Kajihara, H. Takahashi, M. Nakajima 230
Time-Sequence Dynamic Virtual Images / Z. Li, J. Sun, J. Zhang 236
Using Virtual Reality to bring Singaporean Heritage to Life / M. Song, T. Elias, W. Muller-Wittig, T. Chan 240
Modeling Rocky Scenery Taking into Account Joints / T. Ito, T. Fujimoto, K. Muraoka, N. Chiba 244
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent / S. Lodha, N. Faaland, G. Wong, A. Charaniya, S. Ramalingam, A. Keller 248
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling / Y. Zhi-qiang, H. Ip, L. Kwok 254
A Framework to Customize a Face Model for Reusing Animation / K. Zhang, Z. Huang, T. Chua 258
Camera Self-Calibration Using the Geometric Structure in Real Scenes / P. Liu, J. Shi, J. Zhou, L. Jiang 262
An Inverse Kinematics Method for 3D Figures with Motion Data / T. Komura, A. Kuroda, S. Kudoh, T. Lan, Y. Shinagawa 266
Natural Human Animation via Learning with Dynamic Manipulability / T. Mukai, S. Kuriyama, T. Kaneko 272
Cartoon Blur: Non-Photorealistic Motion Blur / Y. Kawagishi, K. Hatsuyama, K. Kondo 276
A Production Method of Reusing Existing 2D Animation Sequences / F. Sumi, M. Nakajima 282
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing / S. Takagi, N. Matsuda, M. Soga, H. Taki, T. Shima, F. Yoshimoto 288
Generation of Varing Line Thickness / S. Saito, A. Kani, Y. Chang, M. Nakajima 294
Visualization of Musical Pitch / P. McLeod, G. Wyvill 300
Session 10 Animation
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures / R. Kawasaki, Y. Kitamura, F. Kishino 306
Creating Various Styles of Animations Using Example-Based Filtering / R. Hashimoto, H. Johan, T. Nishita 312
Diorama Engine
A 3D Directing Tool for 3D Computer Animation Production / K. Mikami, T. Tokuhara 318
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints / I. Rodriguez, M. Peinado, R. Boulic, D. Meziat 324.
Notes:
"IEEE Computer Society Order Number PR01946"--T.p. verso.
Includes bibliographical references and author index.
ISBN:
0769519466
9780769519463
OCLC:
52689215
Access Restriction:
Restricted for use by site license.

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