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Computer Animation 2000. proceedings : May 3-5, 2000, Philadelphia, Pennsylvania / sponsored by IEEE Computer Society, Computer Graphics Society.

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Format:
Book
Conference/Event
Contributor:
IEEE Xplore (Online service)
IEEE Computer Society.
Computer Graphics Society.
Conference Name:
Computer Animation (13th : 2000 : Philadelphia, Pa.)
Language:
English
Subjects (All):
Computer animation--Congresses.
Computer animation.
Genre:
Conference papers and proceedings.
Physical Description:
ix, 183 pages : illustrations
Other Title:
Proceedings, Computer Animation 2000
Place of Publication:
Los Alamitos, Calif. : IEEE Computer Society Press, [2000]
System Details:
Mode of access: World Wide Web.
text file
Contents:
Session 1 Physics Based Modeling
Integrated System for Skin Deformation / F. Cordier, N. Magnenat-Thalmann 2
Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators / F. Boux de Casson, C. Laugier 9
Adaptive Simulation of Soft Bodies in Real-Time / G. Debunne, M. Desbrun, M. Cani, A. Barr 15
Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials / H. Gotoda 21
Session 2 Animation
Algorithms for Generating Motion Trajectories Described by Prepositions / Y. Xu, N. Badler 30
Animating by Multi-level Sampling / K. Pullen, C. Bregler 36
Image based Animation from Learned Visual-Motor Models / M. Jagersand 43
High-Degree Temporal Antialiasing / F. Dachille, A. Kaufman 49
Session 3 Motion Capture
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-recorded Motion / S. Sudarsky, D. House 56
Motion Processing using Variable Harmonic Components / J. Gomes, L. Velho, F. de Silva, S. Goldenstein 62
Sensor Fusion for Motion Capture System based on System Identification / C. Park, I. Jeong, H. Kim, K. Wohn 71
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion / L. Herda, P. Fua, R. Plankers, R. Boulic, D. Thalmann 77
Invited Talk
Computer Animation: Algorithms and Techniques
A Historical Review / R. Parent 86
Session 4 Human Animation
Planning and Motion Control in Lifelike Gesture: A Refined Approach / S. Kopp, I. Wachsmuth 92
Interpreting Movement Manner / L. Zhao, M. Costa, N. Badler 98
A Thin Shell Volume for Modeling Human Hair / T. Kim, U. Neumann 104
Virtual Humans Animation in Informed Urban Environments / G. Thomas, S. Donikian 112
Individual and Group Behaviors for Virtual Humans / D. Thalmann 122
Session 5 Modeling
Dynamic Sculpting and Animation of Free-form Subdivision Solids / K. McDonnell, H. Qin 126
Volume Sculpting and Keyframe Animation System / V. Chandru, N. Mahesh, M. Manivannan, S. Manohar 134
Space-Time and Higher Dimensional Modeling for Animation / E. Fausett, A. Pasko, V. Adzhiev 140
Layered Animation using Displacement Maps / R. Smith, W. Sun, A. Hilton, J. Illingworth 146
Session 6 Animation Systems
Accurate Collision Response on Polygonal Meshes / P. Volino, N. Magnenat-Thalmann 154
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation / L. Wade, R. Parent 164
Towards an Architecture for Artificial Animated Creatures / L. Garcia, F. da Silva, R. Grupen, R. Farias 170
An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework / W. Son, K. Kim, N. Amato 176.
Notes:
"IEEE Computer Society Order Number PR00683"--T.p. verso.
Includes bibliographical references and author index.
ISBN:
0769506836
9780769506838
0769506844
9780769506845
0769506852
9780769506852
OCLC:
45481604
Access Restriction:
Restricted for use by site license.

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