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AI game engine programming / Brian Schwab.
Van Pelt Library QA76.76.C672 S39 2009 1 v. + CD-ROM
Available
- Format:
- Book
- Author/Creator:
- Schwab, Brian.
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Artificial intelligence.
- Video games--Design.
- Physical Description:
- xxx, 710 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
- Edition:
- Second edition.
- Place of Publication:
- Boston, MA : Course Technology/Cengage Learning, [2009]
- System Details:
- System requirements for accompanying CD-ROM: Windows.
- Summary:
- Accompanying CD-ROM contains ... "source code implementations for both basic and complex AI techniques presented in the book; all of the figures from the book; links to helpful Web resources; downloads of GLUT wrapper for OpenGL and Lua."--P. [4] of cover.
- Notes:
- Includes bibliographical references (pages 685-686) and index.
- Local Notes:
- Acquired for the Penn Libraries with assistance from the Sabin W. Colton, Jr., Memorial Fund.
- ISBN:
- 9781584505723
- 1584505729
- OCLC:
- 263295961
- Publisher Number:
- 99934679967
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