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Real-time rendering / Tomas Akenine-Möller, Eric Haines, Naty Hoffman.

Van Pelt Library T385 .M635 2008
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Format:
Book
Author/Creator:
Möller, Tomas, 1971-
Contributor:
Haines, Eric, 1958-
Hoffman, Naty
Class of 1924 Book Fund.
Language:
English
Subjects (All):
Computer graphics.
Real-time data processing.
Physical Description:
xviii, 1027 pages : illustrations (some color) ; 24 cm
Edition:
Third edition.
Place of Publication:
Wellesley, Mass. : A.K. Peters, [2008]
Summary:
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
Notes:
Includes bibliographical references (pages 921-1002) and index.
Local Notes:
Acquired for the Penn Libraries with assistance from the Class of 1924 Book Fund.
ISBN:
9781568814247
1568814240
OCLC:
213765720

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