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Designing for interaction : creating smart applications and clever devices / Dan Saffer.
LIBRA QA76.9.H58 S24 2007
Available from offsite location
- Format:
- Book
- Author/Creator:
- Saffer, Dan.
- Series:
- Voices that matter
- Language:
- English
- Subjects (All):
- Human-computer interaction.
- User interfaces (Computer systems).
- System design.
- Physical Description:
- xv, 231 pages : illustrations ( chiefly color) ; 23 cm.
- Place of Publication:
- Berkeley CA : New Riders : [Published in association with AIGA Design Press], [2007]
- Summary:
- Interaction design is all around us. Whether or not we're aware of it, we experience it all the time. A new discipline in the design field, interaction design is fundamentally about people-about how we connect with the products and services we use, and through them, with each other. Incorporating elements from product design, communication design, computer science, and other design disciplines, interaction design focuses on the user experience and is ultimately best described as an applied art. We encounter good interaction design when we quickly and easily use an ATM, send a text message to a friend, order a movie using Netflix, or share our photos using Flickr. We encounter poor interaction design when we fumble with the self-service check-out at a grocery store, stand in a long line at the Department of Motor Vehicles, or wait at a bus stop with no idea of when the next bus is coming.
- Designing for Interaction: Creating Smart Applications and Clever Devices offers the perspective of one of the most respected experts in the field. Dan Saffer carefully defines this new practice, investigates what makes good (and bad) interaction design, explains the process by which good interaction design is produced, and addresses the future of interaction design as both a discipline and way of life. Whether you're an experienced interaction designer or simply curious about how interaction design informs our lives, you'll find much to enlighten you in this thought-provoking book.
- Contents:
- Chapter 1 What Is Interaction Design? 1
- What Are Interactions and Interaction Design? 4
- Why Interaction Design? 6
- A (Very) Brief History of Interaction Design 9
- 1940s to 1980s 11
- 1990s to the Present 13
- A Stew of Acronyms 16
- Why Practice Interaction Design? 21
- Chapter 2 Starting Points 23
- The Problem with Problems 24
- Defining the Project 25
- Business Goals 27
- Constraints 28
- Gathering Information 29
- Four Approaches to Interaction Design 29
- User-Centered Design 31
- Activity-Centered Design 33
- Systems Design 35
- Genius Design 41
- Chapter 3 Interaction Design Basics 43
- The Elements of Interaction Design 44
- Motion 44
- Space 45
- Time 47
- Appearance 48
- Texture 50
- Sound 51
- The Laws of Interaction Design 52
- Moore's Law 52
- Fitts' Law 53
- Hick's Law 53
- The Magical Number Seven 54
- Tesler's Law of the Conservation of Complexity 54
- The Poka-Yoke Principle 57
- Direct and Indirect Manipulation 58
- Feedback and Feedforward 59
- Characteristics of Good Interaction Design 60
- Trustworthy 60
- Appropriate 60
- Smart 63
- Responsive 64
- Clever 65
- Ludic 66
- Pleasurable 67
- Chapter 4 Design Research and Brainstorming 69
- What Is Design Research? 70
- Why Bother with Design Research? 70
- Conducting Design Research 73
- What Not to Do 73
- Ethical Research 74
- Costs and Time 75
- What to Look For and How to Record It 76
- Research Methods 78
- Observations 78
- Interviews 79
- Activities 81
- Design Implications 84
- Brainstorming: "And Then a Miracle Occurs..." 86
- Chapter 5 The Craft of Interaction Design 89
- The Tools of the Trade 90
- Research Models 91
- Personas 96
- Scenarios 101
- Sketches and Models 102
- Storyboards 103
- Task Analyses 104
- Task Flows 105
- Use Cases 107
- Mood Boards 108
- Wireframes 109
- The Wireframe 111
- Annotations 112
- Wireframe Metadata 113
- Prototypes: Paper, Interactive, and Physical 114
- Testing 117
- Chapter 6 Interface Design Basics 121
- The Elements of Visual Interface Design 123
- Layout 123
- Typography 128
- Color 131
- Material and Shape 133
- Controls and Widgets 136
- Sound 146
- Standards 146
- Interfaces Without Faces 147
- Voice 147
- Gestures 148
- Presence 149
- Chapter 7 Smart Applications and Clever Devices 151
- Designing for Multitasking 152
- Designing for Connection 157
- Customization and Personalization 158
- Adaptation 159
- Hacking 162
- Ambient Devices 167
- Chapter 8 Service Design 173
- What Is a Service? 175
- The Characteristics of a Service 175
- The Elements of Service Design 176
- Why Design Services? 181
- Services and Branding 182
- The Differences Between Services and Products 183
- The Craft of Service Design 188
- Environment Description 188
- Stakeholder Description 189
- Company Perceptions and Branding 189
- Touchpoints 190
- Process Map 190
- Service Blueprint 191
- Service Prototype 194
- @ the Center of Digital Services 197
- Chapter 9 The Future of Interaction Design 199
- The Next 10 Years of the Internet 201
- Tools for the Next Web 202
- Intelligent Agents 203
- Spimes and the Internet of Things 204
- Transmedia Interactions 205
- Human-Robot Interactions 208
- Wearables 212
- Ubiquitous Computing 214
- Digital Tools for Making Digital Tools 218
- Epilogue: Designing for Good 221
- Ethics in Design 222
- Deliberate Choices 223.
- Notes:
- Includes index.
- Local Notes:
- Acquired for the Penn Libraries with assistance from the Carleton and Mary Robinson Fund.
- ISBN:
- 0321432061
- 9780321432063
- OCLC:
- 71211537
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