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3D object processing : compression, indexing and watermarking / edited by Jean-Luc Dugelay, Atilla Baskurt, Mohamed Daoudi.

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LIBRA TA1637 .A144 2008
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Format:
Book
Contributor:
Dugelay, Jean-Luc.
Baskurt, Atilla, 1960-
Daoudi, Mohamed, 1964-
Language:
English
Subjects (All):
Image processing--Digital techniques.
Image processing.
Three-dimensional imaging.
Digital images--Watermarking.
Digital images.
Image compression.
Physical Description:
xii, 198 pages : illustrations ; 24 cm
Place of Publication:
Chichester, England ; Hoboken, NJ : J. Wiley & Sons, [2008]
Summary:
The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission.
Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object.
3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want to expand their knowledge of 3D video objects, including data compression, indexing, security, and copyrighting of information, will also find this book of great use.
Contents:
1 Basic Background in 3D Object Processing / Guillaume Lavoue 5
1.1 3D Representation and Models 5
1.2 3D Data Source 34
1.3 3D Quality Concepts 34
2 3D Compression / Guillaume Lavoue, Florent Dupont, Atilla Baskurt 45
2.2 Basic Review of 2D Compression 46
2.3 Coding and Scalability Basis 48
2.4 Direct 3D Compression 51
2.5 Compression Based on Approximation 70
2.6 Normative Aspect: MPEG-4 76
3 3D Indexing and Retrieval / Stefano Berretti, Mohamed Daoudi, Alberto Del Bimbo, Tarik Filali Ansary, Pietro Pala, Julien Tierny, Jean-Phillippe Vandeborre 87
3.2 Statistical Shape Retrieval 96
3.3 Structural Approaches 114
3.4 Transform-based Approaches: Spin Images 120
3.5 View-based Approach 133
3.6 Normative Aspect: MPEG-7 133
4 3D Object Watermarking / Jihane Bennour, Jean-Luc Dugelay, Emmanuel Garcia, Nikos Nikolaidis 139
4.2 Basic Review of Watermarking 140
4.3 Watermarking Principles Applied to 3D Objects 144
4.4 A Guided Tour of 3D Watermarking Algorithms 153.
Notes:
Includes bibliographical references and index.
ISBN:
9780470065426
0470065427
OCLC:
154798543

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