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The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Melanie Swalwell and Jason Wilson.
Van Pelt Library GV1469.17.S63 P54 2008
Available
- Format:
- Book
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Computer games--Social aspects.
- Physical Description:
- vi, 197 pages : illustrations ; 23 cm
- Place of Publication:
- Jefferson, N.C. : McFarland & Co., [2008]
- Summary:
- "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.
- Contents:
- 1 Little Jesuses and *@#?-off Robots: On Cybernetics, Aesthetics, and Not Being Very Good at Lego Star Wars / Seth Giddings, Helen W. Kennedy 13
- 2 Gaming/Gambling: Addiction and the Videogame Experience / Joyce Goggin 33
- 3 Forbidden Pleasures: Cheating in Computer Games / Julian Kucklich 52
- 4 Movement and Kinaesthetic Responsiveness: A Neglected Pleasure / Melanie Swalwell 72
- 5 "Participation TV": Videogame Archaeology and New Media Art / Jason Wilson 94
- 6 The Navigator's Experience: An Examination of the Spatial in Computer Games / Bernadette Flynn 118
- 7 Wargaming and Computer Games: Fun with the Future / Patrick Crogan 147
- 8 Gameplay as Thirdspace / Brett Nicholls, Simon Ryan 167.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780786435951
- 078643595X
- OCLC:
- 188535872
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