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Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.

LIBRA GV1469.3 .E44 2008
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Format:
Book
Author/Creator:
Egenfeldt-Nielsen, Simon.
Contributor:
Smith, Jonas Heide.
Tosca, Susana Pajares.
Language:
English
Subjects (All):
Video games.
Genre:
Video games.
Physical Description:
vii, 293 pages : illustrations ; 27 cm
Place of Publication:
New York : Routledge, 2008.
Summary:
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.
Throughout the book, the authors ask readers to consider larger questions about the medium: What defines a video game? Who plays games? Why do we play games? How do games affect the player?
Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A companion website features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Contents:
1 Studying Video Games 7
2 The Game Industry 12
3 What is a Game? 22
4 History 45
5 Video Game Aesthetics 97
6 Video Game Culture 132
7 Player Culture 148
8 Narrative 169
9 Serious Games-When Entertainment is Not Enough 205
10 Video Games and Risks 223.
Notes:
Includes bibliographical references (pages [271]-284) and index.
"Games cited": pages [253]-256.
ISBN:
9780415977203
0415977207
9780415977210
0415977215
9780203930748
0203930746
OCLC:
173243765

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