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What video games have to teach us about learning and literacy / James Paul Gee.

Van Pelt Library GV1469.3 G44 2007
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LIBRA GV1469.3 G44 2007
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Format:
Book
Author/Creator:
Gee, James Paul.
Language:
English
Subjects (All):
Video games--Psychological aspects.
Video games.
Learning, Psychology of.
Visual literacy.
Video games and children.
Physical Description:
249 pages ; 24 cm
Edition:
Revised and updated edition.
Place of Publication:
New York : Palgrave Macmillan, 2007.
Contents:
Introduction : 36 ways to learn a video game
Semiotic domains : is playing video games a "waste of time"?
Learning and identity : what does it mean to be a half-elf?
Situated meaning and learning : what should you do after you have destroyed the global conspiracy?
Telling and doing : why doesn't Lara Croft obey Professor Von Croy?
Cultural models : do you want to be the blue sonic or the dark sonic?
The social mind : how do you get your corpse back after you've died?
Conclusion
Appendix : The 36 learning principles.
Notes:
Includes bibliographical references (pages [229]-239) and index.
ISBN:
1403984530
9781403984531
OCLC:
172569526

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