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What video games have to teach us about learning and literacy / James Paul Gee.
LIBRA GV1469.3 G44 2007
Available from offsite location
- Format:
- Book
- Author/Creator:
- Gee, James Paul.
- Language:
- English
- Subjects (All):
- Video games--Psychological aspects.
- Video games.
- Learning, Psychology of.
- Visual literacy.
- Video games and children.
- Physical Description:
- 249 pages ; 24 cm
- Edition:
- Revised and updated edition.
- Place of Publication:
- New York : Palgrave Macmillan, 2007.
- Contents:
- Introduction : 36 ways to learn a video game
- Semiotic domains : is playing video games a "waste of time"?
- Learning and identity : what does it mean to be a half-elf?
- Situated meaning and learning : what should you do after you have destroyed the global conspiracy?
- Telling and doing : why doesn't Lara Croft obey Professor Von Croy?
- Cultural models : do you want to be the blue sonic or the dark sonic?
- The social mind : how do you get your corpse back after you've died?
- Conclusion
- Appendix : The 36 learning principles.
- Notes:
- Includes bibliographical references (pages [229]-239) and index.
- ISBN:
- 1403984530
- 9781403984531
- OCLC:
- 172569526
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