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Macromedia Flash MX virtual classroom / Doug Sahlin.

LIBRA TR897.7 .S34 2002 1 v. + CD-ROM
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Format:
Book
Author/Creator:
Sahlin, Doug.
Language:
English
Subjects (All):
Flash (Computer file).
Computer animation.
Web sites--Design.
Web sites.
Physical Description:
xxxi, 382 pages : illustrations ; 26 cm + 1 CD-ROM (sound, color ; 4 3/4 in.)
Place of Publication:
New York : McGraw-Hill/Osborne, [2002]
System Details:
System requirements for accompanying CD-ROM (Windows): Pentium II P300 (or equivalent); 64MB of RAM; Windows 95, 98, 2000, ME, NT 4.0 with at least Service Pack 4, or Windows XP; QuickTime 5 player; 8X CD-ROM drive; 16-bit sound card and speakers.
System requirements for accompanying CD-ROM (Macintosh): PowerPC processor-based Macintosh; 64MB of RAM; Mac OS 7.5.5 or later; QuickTime 5.
Summary:
Accompanying CD-ROM contains ... "[m]ore than one hour of video demonstrations featuring the author ..."--P. [1] of cover.
Contents:
1 Getting to Know Flash MX 1
Understanding Bitmap and Vector Graphics 2
Introducing Symbols and Instances 3
Creating a Flash Document 4
Configuring the Flash Movie 7
Exploring the Workspace 9
Introducing the Toolbox 12
Introducing Layers 13
Using Flash Panels 14
Using the Flash Document Library 17
Using Context Menus 23
Customizing the Workspace 24
2 Creating Graphic Objects 27
Exploring the Drawing Tools 28
Modifying an Object's Stroke Attributes with the Property Inspector 30
3 Modifying Graphic Objects 51
Modifying Objects with Tools 52
Using the Arrow Tool 52
Using the Snap to Objects Modifier 58
Snapping to Pixels 59
Using the Lasso Tool 59
Using the Free Transform Tool 61
Modifying Objects with Menu Commands 65
Modifying Objects with the Info and Transform Panels 70
Using the Ink Bottle Tool 72
Using the Paint Bucket Tool 73
Locking a Fill with the Paint Bucket Tool 74
Editing a Fill with the Fill Transform Tool 74
Using the Dropper Tool 76
Using the Eraser Tool 77
Creating Custom Colors and Gradients 78
4 Creating Complex Graphic Objects 85
Working with Intersecting Lines 86
Working with Overlapping Shapes 86
Aligning Objects 90
Creating Object Groups 94
Editing Groups 96
Painting Complex Graphics 98
Filling Complex Graphics 99
Organizing Complex Graphics with Layers 102
5 Importing Non-Flash Graphics 105
Importing Vector Graphics 106
Importing Bitmap Images 108
Swapping Bitmaps 111
Editing Bitmap Export Settings 112
Converting Bitmaps to Flash Vector Objects 113
Using the Break Apart Command 115
Using the Magic Wand 115
Using Bitmaps as Fills 117
Importing Video Files 123
6 Creating Reusable Graphic Symbols 127
Understanding Symbols, Instances, and Symbol Behaviors 128
Creating Symbols 129
Converting Objects to Symbols 131
Creating Symbol Instances 132
Modifying Symbols 140
Nesting Symbols 142
Using Symbols from Another Flash File 143
Creating a Shared Library 143
7 Working with Layers 149
Organizing Movies with Layers 150
Modifying a Layer's Properties 153
Using the Layer Properties Dialog Box 155
Working with Objects Across Layers 159
Creating Guide Layers 160
Creating a Mask Layer 164
8 Creating Frame-by-Frame Animations 169
Understanding the Timeline 170
Working with Frames 173
Working with Keyframes 174
Editing Frames 178
Creating a Frame-by-Frame Animation 182
9 Using Advanced Animation Techniques 189
Creating Motion Tween Animations 190
Animating with Motion Paths 196
Creating Shape Tween Animations 200
Combining Motion with Shape Tweening 206
10 Creating Sophisticated Flash Movies 209
Managing Complex Animations with Scenes 210
Animating a Mask Layer 215
Controlling Animation with Layers 220
11 Creating Button 229
Creating a Rollover Button 230
Creating Morphing Buttons 235
Creating Animated Buttons 237
Creating an Invisible Button 241
Assigning Actions to Buttons 242
Using the On Action 244
12 Creating Interactive Movies 249
Using the Actions Panel 250
Assigning Actions to Keyframes and Objects 252
Using the Reference Panel 257
Pinning a Script 258
Using Movie Control Actions 259
Creating a Text Link 264
Creating Named Anchors 265
Testing an ActionScript in Movie-Editing Mode 266
Using the Test Movie Command to Preview ActionScripts 267
Testing the Movie in a Browser Window 267
13 Adding Sound to Flash Movies 269
Using Sound in Flash 270
Importing Sounds 270
Creating a Soundtrack 272
Adding Sound Effects to a Movie 274
Adding Sound to a Button 277
Synchronizing Movie Sounds 278
Creating Custom Sound Effects 281
Adjusting Sound Export Settings 284
Creating a Soundtrack Movie 290
14 Introduction to ActionScript 295
Creating ActionScripts in Flash 296
Creating Your First ActionScript 314
15 Creating Advanced ActionScript 319
Modifying an Object with ActionScript 320
Using ActionScript Objects 331
Working with the Math Object 332
Using the Math Object's Random Method 332
Using the Key Object 334
Using the Color Object 337
16 Debugging and Publishing Your Flash Production 343
Testing the Movie 344
Debugging a Movie 349
Optimizing Your Flash Movies 358
Publishing Your Flash Movie 359
Adjusting Format Settings 361.
Notes:
Includes index.
ISBN:
0072223987
9780072223989
0072223995
9780072223996
0072224002
9780072224009
OCLC:
48979608

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