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Macromedia Flash MX virtual classroom / Doug Sahlin.
LIBRA TR897.7 .S34 2002 1 v. + CD-ROM
Available from offsite location
- Format:
- Book
- Author/Creator:
- Sahlin, Doug.
- Language:
- English
- Subjects (All):
- Flash (Computer file).
- Computer animation.
- Web sites--Design.
- Web sites.
- Physical Description:
- xxxi, 382 pages : illustrations ; 26 cm + 1 CD-ROM (sound, color ; 4 3/4 in.)
- Place of Publication:
- New York : McGraw-Hill/Osborne, [2002]
- System Details:
- System requirements for accompanying CD-ROM (Windows): Pentium II P300 (or equivalent); 64MB of RAM; Windows 95, 98, 2000, ME, NT 4.0 with at least Service Pack 4, or Windows XP; QuickTime 5 player; 8X CD-ROM drive; 16-bit sound card and speakers.
- System requirements for accompanying CD-ROM (Macintosh): PowerPC processor-based Macintosh; 64MB of RAM; Mac OS 7.5.5 or later; QuickTime 5.
- Summary:
- Accompanying CD-ROM contains ... "[m]ore than one hour of video demonstrations featuring the author ..."--P. [1] of cover.
- Contents:
- 1 Getting to Know Flash MX 1
- Understanding Bitmap and Vector Graphics 2
- Introducing Symbols and Instances 3
- Creating a Flash Document 4
- Configuring the Flash Movie 7
- Exploring the Workspace 9
- Introducing the Toolbox 12
- Introducing Layers 13
- Using Flash Panels 14
- Using the Flash Document Library 17
- Using Context Menus 23
- Customizing the Workspace 24
- 2 Creating Graphic Objects 27
- Exploring the Drawing Tools 28
- Modifying an Object's Stroke Attributes with the Property Inspector 30
- 3 Modifying Graphic Objects 51
- Modifying Objects with Tools 52
- Using the Arrow Tool 52
- Using the Snap to Objects Modifier 58
- Snapping to Pixels 59
- Using the Lasso Tool 59
- Using the Free Transform Tool 61
- Modifying Objects with Menu Commands 65
- Modifying Objects with the Info and Transform Panels 70
- Using the Ink Bottle Tool 72
- Using the Paint Bucket Tool 73
- Locking a Fill with the Paint Bucket Tool 74
- Editing a Fill with the Fill Transform Tool 74
- Using the Dropper Tool 76
- Using the Eraser Tool 77
- Creating Custom Colors and Gradients 78
- 4 Creating Complex Graphic Objects 85
- Working with Intersecting Lines 86
- Working with Overlapping Shapes 86
- Aligning Objects 90
- Creating Object Groups 94
- Editing Groups 96
- Painting Complex Graphics 98
- Filling Complex Graphics 99
- Organizing Complex Graphics with Layers 102
- 5 Importing Non-Flash Graphics 105
- Importing Vector Graphics 106
- Importing Bitmap Images 108
- Swapping Bitmaps 111
- Editing Bitmap Export Settings 112
- Converting Bitmaps to Flash Vector Objects 113
- Using the Break Apart Command 115
- Using the Magic Wand 115
- Using Bitmaps as Fills 117
- Importing Video Files 123
- 6 Creating Reusable Graphic Symbols 127
- Understanding Symbols, Instances, and Symbol Behaviors 128
- Creating Symbols 129
- Converting Objects to Symbols 131
- Creating Symbol Instances 132
- Modifying Symbols 140
- Nesting Symbols 142
- Using Symbols from Another Flash File 143
- Creating a Shared Library 143
- 7 Working with Layers 149
- Organizing Movies with Layers 150
- Modifying a Layer's Properties 153
- Using the Layer Properties Dialog Box 155
- Working with Objects Across Layers 159
- Creating Guide Layers 160
- Creating a Mask Layer 164
- 8 Creating Frame-by-Frame Animations 169
- Understanding the Timeline 170
- Working with Frames 173
- Working with Keyframes 174
- Editing Frames 178
- Creating a Frame-by-Frame Animation 182
- 9 Using Advanced Animation Techniques 189
- Creating Motion Tween Animations 190
- Animating with Motion Paths 196
- Creating Shape Tween Animations 200
- Combining Motion with Shape Tweening 206
- 10 Creating Sophisticated Flash Movies 209
- Managing Complex Animations with Scenes 210
- Animating a Mask Layer 215
- Controlling Animation with Layers 220
- 11 Creating Button 229
- Creating a Rollover Button 230
- Creating Morphing Buttons 235
- Creating Animated Buttons 237
- Creating an Invisible Button 241
- Assigning Actions to Buttons 242
- Using the On Action 244
- 12 Creating Interactive Movies 249
- Using the Actions Panel 250
- Assigning Actions to Keyframes and Objects 252
- Using the Reference Panel 257
- Pinning a Script 258
- Using Movie Control Actions 259
- Creating a Text Link 264
- Creating Named Anchors 265
- Testing an ActionScript in Movie-Editing Mode 266
- Using the Test Movie Command to Preview ActionScripts 267
- Testing the Movie in a Browser Window 267
- 13 Adding Sound to Flash Movies 269
- Using Sound in Flash 270
- Importing Sounds 270
- Creating a Soundtrack 272
- Adding Sound Effects to a Movie 274
- Adding Sound to a Button 277
- Synchronizing Movie Sounds 278
- Creating Custom Sound Effects 281
- Adjusting Sound Export Settings 284
- Creating a Soundtrack Movie 290
- 14 Introduction to ActionScript 295
- Creating ActionScripts in Flash 296
- Creating Your First ActionScript 314
- 15 Creating Advanced ActionScript 319
- Modifying an Object with ActionScript 320
- Using ActionScript Objects 331
- Working with the Math Object 332
- Using the Math Object's Random Method 332
- Using the Key Object 334
- Using the Color Object 337
- 16 Debugging and Publishing Your Flash Production 343
- Testing the Movie 344
- Debugging a Movie 349
- Optimizing Your Flash Movies 358
- Publishing Your Flash Movie 359
- Adjusting Format Settings 361.
- Notes:
- Includes index.
- ISBN:
- 0072223987
- 9780072223989
- 0072223995
- 9780072223996
- 0072224002
- 9780072224009
- OCLC:
- 48979608
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