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Realistic architectural visualization with 3ds Max and mental ray / Roger Cusson and Jamie Cardoso.
LIBRA NA2728 .C87 2007 1 v. + DVD-ROM
Available from offsite location
- Format:
- Book
- Author/Creator:
- Cusson, Roger.
- Language:
- English
- Subjects (All):
- Architectural rendering--Computer-aided design.
- Architectural rendering.
- 3ds max (Computer file).
- Mental ray (Computer file).
- Computer-aided design.
- Physical Description:
- xiii, 330 pages : illustrations (chiefly color) ; 25 cm + 1 DVD-ROM (4 3/4 in.)
- Place of Publication:
- Amsterdam ; Boston : Elsevier/Focal Press, [2007]
- Summary:
- "Accompanying DVD-ROM contains ... "tutorial files and sample files"--P. [4] of cover.
- Contents:
- Project Files: Exercise Disk xiii
- The Living Room: Introduction 1
- Chapter 1 Preparing Materials for an Interior Space 3
- 1.2 Starting the Scene 4
- 1.3 The Arch & Design Material 8
- 1.3.1 BRDF 13
- 1.3.2 Advanced Rendering Options 13
- 1.4 Working on the First Material 16
- 1.5 Working on the Sofa Material 25
- 1.6 Working on the Floor Material 30
- 1.7 Working on the Glass Material 35
- 1.8 Working on the Metal Material 39
- Chapter 2 Day Lighting for an Interior Space 43
- 2.2 Interior Lighting Concepts with mental ray 44
- 2.3 Parameters in Final Gather 46
- 2.3.1 Basic Group 47
- 2.3.2 Final Gather Map Group 51
- 2.4 Parameters in Global Illumination 52
- 2.5 Starting the Scene 55
- 2.6 Establishing Basic Lighting Parameters 58
- 2.7 Adding Lights 61
- 2.8 Adding an Omni Light to Simulate Scattered Light 67
- 2.9 Modifying the Spot Light 73
- 2.10 Making Changes to Materials Due to Light Effects 75
- 2.11 Exposure Control 76
- 2.12 Adjusting the Exposure of the Living Room Scene 78
- 2.13 Mental ray Parameters for the Final Render 80
- 2.13.1 Samples per Pixel Group 80
- 2.13.2 Filter Group 81
- 2.14 Finalizing the Living Room Render 83
- Chapter 3 Artificial Lighting for the Interior Space 87
- 3.2 Starting the Scene 88
- 3.3 Establishing Basic Lighting Parameters 90
- 3.4 Adding the Artificial Lights 94
- 3.5 Adding More Lights to the Scene 100
- 3.6 Adding a Lume Shader to the Lights 106
- 3.7 Adding Exposure Controls to Improve the Image and Final Render 114
- The Harbor: Introduction 121
- Chapter 4 Preparing Materials for an Exterior Scene 123
- 4.2 Starting the Scene 123
- 4.3 Applying Materials to the Background Buildings 128
- 4.4 Creating a Material for the Wooden Chair 134
- 4.5 Creating a Material for the Pavement 141
- 4.6 Using the Ocean (Lume) Shader for Water 145
- 4.7 Creating the Water Material in the Harbor Scene 149
- Chapter 5 Lighting for an Exterior Scene 161
- 5.2 Exterior Lighting Concepts with mental ray 162
- 5.2.1 mr Sun Parameters 164
- 5.2.2 mr Sky Parameters 169
- 5.3 Starting the Scene 172
- 5.4 Establishing Basic Lighting Parameters 174
- 5.5 Refining the Lighting and Creating a Rendered Image 183
- Chapter 6 Working with the mr Physical Sky Shader 189
- 6.2 mr Physical Sky and the Sun Disk 190
- 6.3 Moving the Sun to a Desired Location 190
- 6.4 The mr Physical Sky Shader 192
- 6.4.1 Sun Disk Appearance Group 192
- 6.4.2 Inherit from mr Sky Group 194
- 6.4.3 Horizon and Ground Group 196
- 6.4.4 After Dark Group 198
- 6.4.5 Non-Physical Tuning Group 198
- 6.4.6 Aerial Perspective (When Used as Lens/Volume Shader Only) Group 200
- 6.5 Creating Camera Haze 200
- 6.6 Using a Bitmap Background in mr Pbysical Sky 202
- 6.7 Some Notes About mr Physical Sky 206
- Appendix 1 CAD Transfer 211
- A1.2.1 Importing 3D Geometry 211
- A1.2.2 Linking AutoCAD Files 212
- A1.2.3 Why Transfer Files? 213
- A1.3 An Approach to CAD Transfer 213
- A1.3.1 A Generalized Approach to Modeling and Rendering with Linked Files 213
- A1.3.2 Exceptions to the Generalized Approach 214
- A1.4 Process of Linking Files 214
- A1.5 Linking Files from AutoCAD 215
- A1.5.1 Layers 215
- A1.5.2 File Link Manager Parameters 216
- A1.5.3 AutoCAD Layers, 3ds Max Layers and 3ds Max Objects 218
- A1.5.4 Applying Materials 220
- A1.5.5 More Complex Material Assignments 220
- A1.5.6 Mapping 221
- A1.5.7 Reloading Linked Files 221
- A1.6 Linking Files from Revit 223
- A1.6.1 Revit Object Database 223
- A1.6.2 Exporting 3D Model to AutoCAD 224
- A1.6.3 Linking an AutoCAD File Exported by Revit 225
- A1.6.4 Reloading a Revit Model Linked through a .dwg File 226
- A1.6.5 Materials in Revit 226
- A1.6.6 Accessing Revit Materials in 3ds Max 227
- A1.6.7 Caution About Using Revit Materials 229
- Appendix 2 Caustics 231
- A2.2 Caustics 232
- A2.3 Creating Caustics in a Wine Glass 232
- A2.4 Creating the Lights and the Caustics Effect 241
- A2.5 Final Adjustments to the Image 251
- Appendix 3 Camera Effects 255
- A3.2 Flash Effect and Depth of Field 256
- A3.3 Creating the Flash Effect 256
- A3.4 Depth of Field 263
- Appendix 4 HDRI 269
- A4.2 Assigning a HDRI image to a light source 270
- A4.3 Light Point (base) Parameters 277
- A4.4 Adding the HDRI image to the light 277
- Appendix 5 Rendering Large Complex Scenes 289
- A5.2 Render Passes 290
- A5.2.1 Render Passes Parameters 300
- A5.3 Distributed Bucket Rendering 300
- A5.3.1 Distributed Bucket Rendering Parameters 301
- A5.4 Network Rendering 305
- Appendix 6 Common Errors 309
- A6.2 The mental ray Message Window 309
- A6.3 Photon Errors 310
- A6.4 Final Gather Errors 315
- Appendix 7 The Cover Image 317
- A7.2 Adjusting Final Gather Settings 318
- A7.3 Image Size 319
- A7.4 Sampling Quality 319
- A7.5 Rendering 319
- A7.6 Lights and Materials 320
- A7.7 Exposure Control 321.
- Notes:
- Includes index.
- ISBN:
- 9780240809120
- 0240809122
- OCLC:
- 85830734
- Online:
- Publisher description
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