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The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams and Jonas Heide Smith.
Van Pelt Library GV1469.34.S52 P53 2007
Available
- Format:
- Book
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Computer games--Social aspects.
- Physical Description:
- vi, 308 pages : illustrations ; 23 cm
- Place of Publication:
- Jefferson, N.C. : McFarland & Co., [2007]
- Summary:
- "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.
- Contents:
- Who governs the gamers?
- Terms of service and terms of play in children's online gaming
- Narrative power in online game worlds: the story of Cybertown
- Law and disorder in cyberspace: how systems of justice developed in online text-based gaming communities
- From The Green Berets to America's Army: video games as a vehicle for political propaganda
- Rhetorics of computer and video game research
- From margin to center: biographies of technicity and the construction of hegemonic games culture
- Ghost Recon: Island Thunder: Cuba in the virtual battlescape
- The player's journey
- Mutual fantasy online: playing with people
- From dollhouse to metaverse: what happened when The Sims went online
- Platform dependent: console and computer cultures
- Mapping independent game design
- Desire for commodities and fantastic consumption in digital games
- Reading and playing: what makes interactive fiction unique.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780786428328
- 0786428325
- OCLC:
- 81860373
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