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Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.

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Van Pelt Library QA76.76.C672 T49 2007
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Format:
Book
Author/Creator:
Thompson, Jim.
Contributor:
Berbank-Green, Barnaby.
Cusworth, Nic
John G. Hartman Memorial Library Fund.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games--Programming.
Physical Description:
192 pages : illustrations (chiefly color) ; 23 cm
Place of Publication:
Hoboken, N.J. : Wiley, [2007]
Summary:
Practical, complete coverage of game design basics from design process to production
This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Notes:
"A Quarto book"--T.p. verso.
Includes bibliographical references (pages 184-185) and index.
Local Notes:
Acquired for the Penn Libraries with assistance from the John G. Hartman Memorial Library Fund.
ISBN:
9780471968948
0471968943
OCLC:
76898076

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