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Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.
Table of contents only Available online
View onlineVan Pelt Library QA76.76.C672 T49 2007
Available
- Format:
- Book
- Author/Creator:
- Thompson, Jim.
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games.
- Video games--Programming.
- Physical Description:
- 192 pages : illustrations (chiefly color) ; 23 cm
- Place of Publication:
- Hoboken, N.J. : Wiley, [2007]
- Summary:
- Practical, complete coverage of game design basics from design process to production
- This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
- Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
- Notes:
- "A Quarto book"--T.p. verso.
- Includes bibliographical references (pages 184-185) and index.
- Local Notes:
- Acquired for the Penn Libraries with assistance from the John G. Hartman Memorial Library Fund.
- ISBN:
- 9780471968948
- 0471968943
- OCLC:
- 76898076
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