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Game programming gems 2 / edited by Mark A. DeLoura.

LIBRA QA76.76.C672 G36 2001 text + CD-ROM
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Format:
Book
Contributor:
DeLoura, Mark A.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Physical Description:
xxxii, 575 pages : illustrations (some color) ; 25 cm + 1 CD-ROM (4 3/4 in.)
Other Title:
Game programming gems two
Place of Publication:
Hingham, Mass. : Charles River Media, [2001]
System Details:
System requirements for accompanying CD-ROM: Windows Macintosh, Linux; to use all of the code in the book, it is recommended that you know the following: C and C++, x86 assembler (if you're a PC engine programmer), and OpenGL and Direct3D (If you're a 3D programmer).
Summary:
Accompanying CD-ROM contains ... "all of the source code listed in the book, demos of many of the techniques covered, the DirectX 8.0a SDK, the glSetup Monolithic version, the OpenGL Utility Toolkit (GLUT), high-resolution versions of images from the book, and links to useful game development sites."--P. [4] of cover.
Notes:
Includes bibliographical references and index.
ISBN:
1584500549
OCLC:
46937436

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