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Essential mathematics for games and interactive applications : a programmers guide / Jim M. van Verth, Lars M. Bishop.

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Van Pelt Library QA76.76.C672 V47 2004 1 v. + CD-ROM
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Format:
Book
Author/Creator:
Van Verth, James M.
Contributor:
Bishop, Lars M.
Series:
Morgan Kaufmann series in interactive 3D technology
The Morgan Kaufmann series in interactive 3D technology
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Three-dimensional display systems--Mathematics.
Three-dimensional display systems.
Physical Description:
xxiv, 676 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Place of Publication:
Amsterdam ; Boston : Morgan Kaufmann Publishers, 2004.
Summary:
Accompanying CD-ROM contains ... "code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction." -- p. [4] of cover.
Notes:
Includes bibliographical references and index.
ISBN:
155860863X
OCLC:
53993106

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