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Designing sound for animation / Robin Beauchamp.

Van Pelt Library PN1995.7 .B43 2005 1 v. + DVD-ROM
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Format:
Book
Author/Creator:
Beauchamp, Robin.
Language:
English
Subjects (All):
Animated films--Sound effects.
Animated films.
Animation (Cinematography).
Animated film music.
Physical Description:
xxi, 192 pages : illustrations ; 19 cm + 1 DVD-ROM (sound, color ; 4 3/4 in.)
Place of Publication:
Burlington, MA : Elsevier/Focal Press, [2005]
Contents:
B The Elements of a Sound Track
Section I Foundations and Theory 1
Chapter 1 Foundations of Audio for Image 3
A Physics of Sound 3
2 The Anatomy of a Sine Wave 4
3 Frequency 4
4 Amplitude 5
5 Timbre 7
6 The Volume Envelope 7
7 Wavelength 8
8 Speed of Sound 8
B Perception of Sound 9
1 Hearing Versus Listening 9
2 Defining a Space 9
3 Stereo Imaging 10
4 Rhythm and Tempo 10
5 Noise 10
6 Silence 12
C Digital Audio 12
1 Capturing Audio 12
2 Sampling Rates 12
3 Bit-Depths 14
4 Linear Pulse Code Modulation 15
5 Multichannel Audio Compression 15
6 MPEG Layer 3 and aacPlus 16
Chapter 2 Sound Design Theory 17
B Sound Classifications 17
C Differences in Visual and Audio Processing 18
D Influence of Sound on Time Perception 19
E Sounds influence on Spatial Perception 19
F Drawing the Audience into the Narrative 20
G Sound for Character Development 20
H Plausibility Versus Reality 21
I Metaphoric Sound 21
J Off-Screen Sound 22
K Tension and Release 22
L Smoothing Visual Edits 23
M Developing Continuity 23
N Interpreting Picture Edits and Film Conventions 23
O Guided Perception 25
Section II The Stems: Dialog, Music, and Effects (DM&E) 29
Chapter 3 Dialog 31
B Narration 31
C Historical Speeches 32
D Synthetic Language 32
E Dialog and Character Development 32
F Dialog and Music 33
G Historical Voice Talent in Animation 33
H Casting Voice Talent 33
I Working with Voice Actors 34
J Recording Dialog 34
K Microphones 36
L Polar Patterns 36
M Microphone Placement 36
N Evaluating Recorded Dialog 37
O Compositing and Editing 39
P Synchronization 39
Q Signal Processing 40
1 Corrective Measures 40
2 Sound Shaping 41
3 Futzing Voice-Over 41
Chapter 4 Music 43
B The Role of Music in Animation 43
C Historical Figures in Animation Scoring 44
D The Temp Track 45
E Underscore 45
F Source Music 46
G Music Effects and Effects Scoring 46
H Music for Emotional Treatment 46
I Subtext Scoring 47
J Music for Continuity and Time Perception 47
K Music To Establish Setting and Scale 47
L Acoustic and Synthetic Instrumentation 48
M The Spotting Session 48
N Creating an Original Score 49
O Demonstrating the Score 49
P Production Music Libraries 50
Q Selected list of Production Libraries 50
R Developing a Vocabulary for Scoring 53
1 By Emotion 53
2 By Musical Styles 56
3 By Cinematic Genre 56
4 By Musical Instrumentation 56
S The Music Editor 58
T Sound-Editing Terminology 58
U Music Editing 59
Chapter 5 Sound Effects (SFX) 63
B Functions of SFX 63
C Conceptualizing SFX 64
D The History of SFX 64
E SFX Spotting Session 65
F Sources of SFX 65
G Commercial SFX Libraries 66
H Foley (Performance) Effects 66
I Ambience (Backgrounds) 67
J Searching and Auditioning SFX Libraries 68
K The Vocabulary of SFX 70
L Creating a Production SFX Library 70
M Developing an Original SFX Library 71
N Tools for Field Recording 72
1 Field Recorders 72
2 Field Microphones 72
3 Field Accessories 75
O Suggestions for Recording in the Field 76
P Location Request 78
Q Studio Recording 78
R Stereo Recording Techniques 79
1 Middle-Side (M/S) Stereo 79
S SFX Editing and Sweetening 81
T SFX Signal Processing 82
U Synchronization 82
Section III Arts Law 85
Chapter 6 Developing a Legal Sound Track 87
B Rights Versus License 87
C U.S. Copyright Act of 1976 87
D Exclusive Rights Granted to Copyright Holders 88
E Nonexclusive Rights (Fair Use) 88
F Parody 89
G Public Domain 89
H Locating the Copyright Holder 89
1 U.S. Copyright Office 87
2 Performing Rights Organizations 87
I Synchronization License 90
J Master License 91
K Mechanical License 93
L Videogram License 93
M Potential Consequences of Infringement 93
O Legal Terms 96
P Obtaining Copyright Protection 97
Q International Copyright Law 97
Section IV Tools and Techniques 99
Chapter 7 The Project Studio 101
B Platform 102
C Host Audio Application 102
D Hard-Disk Recording 103
E Waveform Editing 103
F Automation 104
G Desktop Media Players 104
H MIDI Sequencers 104
I Virtual Instruments: Synthesis and Sampling 105
J Audio Encoding 105
K DVD-V Authoring 106
L Media File Exchange (OMFI and AAF) 107
M Audio Interfaces 107
N Control Surfaces 108
O Audio Monitors 108
P Video Monitors 109
Q Audio Cables and Connectors 110
R Media Drives 111
Chapter 8 Signal Path and Signal Processing 113
B Signal Path 113
1 Source Audio 113
2 Inserts 114
3 Sends 114
4 Prefade/Postfade 115
5 Auxiliary Inputs 116
6 Master Faders (Main Out) 116
C Signal Processing 116
1 Plug-ins 116
2 Rendered Effects 117
3 Real-Time Effects 116
4 The Source-Quality Rule 118
D Types of Signal Processing 118
1 Equalization 119
2 Compression 120
3 Reverb 120
4 Reverse 121
5 Pitch Shifting 123
6 Time-Scaling 123
7 Doppler 123
8 Noise Reduction 124
Section V The Production Path 125
Chapter 9 Preproduction 127
B Phases of Pre-Production 128
1 Concept Development 128
a Script Analysis: "Hearing Between the Lines" 128
b Concept Art 128
c Treatment 130
d Understanding Genre 130
2 Storyboard 130
3 Developing the Temp Track and Pre-Score 132
4 Producing the Animatic 132
5 Enlisting a Sound Designer 132
6 Determining the Release Format 133
7 Developing an Audio Production Budget 133
8 Developing an Audio Production Schedule 133
9 Maintaining Synchronization 135
10 Project Management 135
11 Session Management 136
12 File Sharing 136
Chapter 10 Production 139
B Production Timeline for Two-Dimensional Animation 139
C Production Timeline for Three-Dimensional Animation 140
D The Evolving Workprint 140
E Production Tasks for the Sound Designer 140
1 Audio Research 141
2 SFX Acquisition 142
3 Score Considerations 142
4 Temp Tracks 142
5 Built-Up (Sweetened) Sound Effects 142
Chapter 11 Postproduction 143
B Developing the Elements of a Sound Track 143
C The Premixes 143
D The Final Mix (Rerecording) 144
E Understanding Channels and Loudspeakers 144
G The Stereo Mix 145
H The Multichannel Mix 145
I Multichannel Panning 146
1 Panning Dialog in 5.1 146
2 Panning SFX in 5.1 147
3 Panning Ambience in 5.1 149
4 Panning Music in 5.1 149
J Signal Processing at the Final Mix 150
K Setting Mix Levels 150
L Mastering 150
M Suggestions for the Final Mix 151
N Sound Characteristics of Various Release Formats 151
1 Mono Formats 151
2 Stereo Formats 152
3 Multichannel Formats 152
O Sound Design and the DVD-V Menu 153
P Creating a Release Print 153
Chapter 12 Case Study: A Trip to Granny's 155
B Production Overview 158
C The Dialog Stem 158
D The Music Stem 160
E The SFX Stem 163
Chapter 13 Case Study: Sam 173
B Production Overview 173
C The Dialog Stem 174
D The Music Stem 174
E The SFX Stem 176
DVD Navigation Outline 193.
Notes:
Includes bibliographical references (pages 187-188) and index.
ISBN:
0240807332
OCLC:
61391715

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