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Maya 6 revealed / Kelly L. Murdock.
LIBRA TR897.7 .M87 2004
Available from offsite location
- Format:
- Book
- Author/Creator:
- Murdock, Kelly.
- Language:
- English
- Subjects (All):
- Maya (Computer file).
- Computer graphics.
- Computer art.
- Computer animation.
- Three-dimensional display systems.
- Physical Description:
- xx, 451 pages : illustrations ; 19 x 24 cm
- Place of Publication:
- Boston : Thomson Course Technology, [2004]
- Summary:
- Get ready to explore all that Maya 6 has to offer! Giving you a firm foundation, "Maya. 6 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task--the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you'll develop the confidence you need to create amazing graphics using Maya 6.
- Contents:
- Chapter A Learning the Maya Interface 3
- Lesson 1 Work with Menus 6
- Lesson 2 Use the Status Line Icon Buttons 10
- Lesson 3 Access the Shelf 15
- Lesson 4 Explore the Channel Box and Later Editor 18
- Lesson 5 Identifying the Animation Controls, the Command Line, and the Help Line 21
- Lesson 6 Use the Tool Box and Quick Layout Buttons 25
- Lesson 7 Discover the Secret Menus 30
- Chapter B Controlling the View Panel and Working with Objects 35
- Lesson 1 Change the View 39
- Lesson 2 Change Display Options 45
- Lesson 3 Select Objects and Components 50
- Lesson 4 Transform, Group, and Parent Objects 55
- Lesson 5 Snap and Align Objects 60
- Lesson 6 Understand Nodes and Attributes 66
- Chapter C Drawing and Editing Curves 73
- Lesson 1 Create Curves 76
- Lesson 2 Edit Curve Details 82
- Lesson 3 Modify Curves 89
- Lesson 4 Apply Curve Operators 92
- Lesson 5 Create Simple Surfaces from Curves 98
- Lesson 6 Create Text 105
- Chapter D Working with NURBS Surfaces 111
- Lesson 1 Learn the NURBS Primitives 114
- Lesson 2 Edit NURBS Surfaces 119
- Lesson 3 Apply Surface Operators 126
- Lesson 4 Trim NURBS Surfaces 134
- Lesson 5 Use Boolean Tools 139
- Lesson 6 Stitch Surfaces Together 143
- Chapter E Creating and Editing Polygon Objects 149
- Lesson 3 Use Polygon Operations 166
- Lesson 4 Smooth Polygon Edges 174
- Lesson 5 Use Polygon Booleans 180
- Lesson 6 Triangulate Polygons 183
- Lesson 7 Create Holes in Polygons 186
- Chapter F Working with Subdivision Surfaces 193
- Lesson 1 Create Subdivision Surfaces 196
- Lesson 2 Edit Subdivision Surfaces 201
- Lesson 3 Simplify Surfaces 206
- Lesson 4 Convert Objects 209
- Chapter G Assigning Materials and Textures 215
- Lesson 1 Apply Materials 218
- Lesson 2 Use the Hypershade 223
- Lesson 3 Work with Materials 229
- Lesson 4 Work with Textures 236
- Lesson 5 Position Textures 241
- Lesson 6 Use Utilities Nodes 246
- Lesson 7 Paint in 3D 249
- Chapter H Adding Paint Effects 255
- Lesson 1 Use the Preset Brushes 258
- Lesson 2 Create Custom Brushes 263
- Lesson 3 Paint in 2D 270
- Lesson 4 Paint on 3D Objects 275
- Lesson 5 Edit Paint Effects 279
- Chapter I Using Cameras and Lights 285
- Lesson 1 Work with Cameras 288
- Lesson 2 Create a Background 294
- Lesson 3 Create and Position Lights 298
- Lesson 4 Change Light Settings 302
- Lesson 5 Create Light Effects 306
- Chapter J Animating With Keyframes 313
- Lesson 1 Set Keyframes 316
- Lesson 2 View an Animation 321
- Lesson 3 Animate Using Motion Paths 325
- Lesson 4 Edit Animation Curves 330
- Lesson 5 Control Animation Timing 336
- Chapter K Working with Characters 341
- Lesson 1 Build a Skeleton 344
- Lesson 2 Edit Joint Attributes 349
- Lesson 3 Add Inverse Kinematics 354
- Lesson 4 Skin a Character 358
- Lesson 5 Edit a Skin 363
- Chapter L Animating with Dynamics 369
- Lesson 1 Use Particles 372
- Lesson 2 Create an Emitter 379
- Lesson 3 Create Fields and Goals 384
- Lesson 4 Manage Particle Collisions 388
- Lesson 5 Constrain Motion 393
- Lesson 6 Create Effects 397
- Chapter M Rendering a Scene 405
- Lesson 1 Configure the Render Process 408
- Lesson 2 Use Special Rendering Features 410
- Lesson 3 Use the Render View Window 414
- Lesson 4 Create a Final Render 418
- Lesson 5 Render with Maya Vector and Mental Ray 420
- Chapter N Using MEL Scripting 425
- Lesson 1 Use the Command Line 428
- Lesson 2 Use the Script Editor 432.
- Notes:
- Includes index.
- ISBN:
- 1592003656
- OCLC:
- 56202713
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