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The nature of computer games : play as semiosis / David Myers.
Van Pelt Library GV1469.17.S63 M94 2003
Available
- Format:
- Book
- Author/Creator:
- Myers, David, 1953-
- Series:
- Digital formations 1526-3169 ; v. 16.
- Digital formations, 1526-3169 ; v. 16
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Computer games--Social aspects.
- Play--Social aspects.
- Play.
- Semiotics.
- Physical Description:
- xiii, 200 pages ; 23 cm.
- Place of Publication:
- New York : P. Lang, [2003]
- Contents:
- Part 1 Computer game genres 1
- Chapter 2 Symbolic form 9
- Chapter 3 Symbolic process 15
- Chapter 4 Intrinsic form 23
- Chapter 5 Derivative forms 31
- Part 2 Play as semiosis 49
- Chapter 6 Generic form 51
- Chapter 7 Semiotic conditions 57
- Part 3 Interactivity 71
- Chapter 8 Interactivity 73
- Chapter 9 Defining interactivity 81
- Chapter 10 Valuing interactivity 87
- Part 4 Interactive play 95
- Chapter 11 The phenomena of computer game play 97
- Chapter 12 Might and Magic 113
- Chapter 13 Civilization 131
- Chapter 14 Summary and implications 151.
- Notes:
- Includes bibliographical references (pages [185]-192) and index.
- ISBN:
- 0820467006
- OCLC:
- 51172075
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