My Account Log in

1 option

The nature of computer games : play as semiosis / David Myers.

Van Pelt Library GV1469.17.S63 M94 2003
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Author/Creator:
Myers, David, 1953-
Series:
Digital formations 1526-3169 ; v. 16.
Digital formations, 1526-3169 ; v. 16
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Computer games--Social aspects.
Play--Social aspects.
Play.
Semiotics.
Physical Description:
xiii, 200 pages ; 23 cm.
Place of Publication:
New York : P. Lang, [2003]
Contents:
Part 1 Computer game genres 1
Chapter 2 Symbolic form 9
Chapter 3 Symbolic process 15
Chapter 4 Intrinsic form 23
Chapter 5 Derivative forms 31
Part 2 Play as semiosis 49
Chapter 6 Generic form 51
Chapter 7 Semiotic conditions 57
Part 3 Interactivity 71
Chapter 8 Interactivity 73
Chapter 9 Defining interactivity 81
Chapter 10 Valuing interactivity 87
Part 4 Interactive play 95
Chapter 11 The phenomena of computer game play 97
Chapter 12 Might and Magic 113
Chapter 13 Civilization 131
Chapter 14 Summary and implications 151.
Notes:
Includes bibliographical references (pages [185]-192) and index.
ISBN:
0820467006
OCLC:
51172075

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account