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Funology : from usability to enjoyment / edited by Mark A. Blythe ... [and others].

LIBRA QA76.9.H85 F88 2003
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Format:
Book
Contributor:
Blythe, Mark A.
Series:
Kluwer international series on HCI ; v. 3.
Human-computer interaction series ; v. 3
Language:
English
Subjects (All):
Human-computer interaction.
Physical Description:
xix, 293 pages : illustrations (some color) ; 25 cm.
Place of Publication:
Dordrecht ; Boston : Kluwer Academic Publishers, [2003]
Summary:
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
Contents:
Section 1 Theories and Concepts
Chapter 1 Let's Make Things Engaging / Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep Frens 7
Chapter 2 The Engineering of Experience / Phoebe Sengers 19
Chapter 3 The Thing and I: Understanding the Relationship Between User and Product / Marc Hassenzahl 31
Chapter 4 Making Sense of Experience / Peter Wright, John Mccarthy, Lisa Meekison 43
Chapter 5 Enjoyment: Lessons from Karasek / Petter Bae Brandtzoeg, Asbjorn Folstad, Jan Heim 55
Chapter 6 Fun on the Phone: The Situated Experience of Recreational Telephone Conferences / Darren Reed 67
Chapter 7 The Enchantments of Technology / John McCarthy, Peter Wright 81
Chapter 8 The Semantics of Fun: Differentiating Enjoyable Experiences / Mark Blythe, Marc Hassenzahl 91
Section 2 Methods and Techniques
User Empowerment and the Fun Factor: An interview with Jakob Nielsen 103
Chapter 9 Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products / Pieter Desmet 111
Chapter 10 That's Entertainment! / John Karat, Clare-Marie Karat 125
Chapter 11 Designing for Fun: User-Testing Case Studies / Randy Pagulayan, Keith Steury, Bill Fulton, Ramon Romero 137
Chapter 12 Playing Games in the Emotional Space / Kristina Andersen, Margot Jacobs, Laura Polazzi 151
Chapter 13 Deconstructing Experience: Pulling Crackers Apart / Alan Dix 165
Chapter 14 Designing Engaging Experiences with Children and Artists / Richard Hull, Jo Reid 179
Chapter 15 Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World / Antonio Rizzo, Patrizia Marti, Francoise Decortis, Job Rutgers, Paul Thursfield 189
Section 3 Case Studies in Design
Chapter 16 The Joy of Telephony: Designing Appealing Interactions / Hubertus Hohl, Klaus Wissmann, Manfred Burger 205
Chapter 17 From Usable to Enjoyable Information Displays / Sara Ljungblad, Tobias Skog, Lars Erik Holmquist 213
Chapter 18 Fun for All: Promoting Engagement and Participation in Community Programming Projects / Mary Beth Rosson, John Carroll 223
Chapter 19 Storytelling & Conversation to Improve the Fun Factor in Software Applications / Norbert Braun 233
Chapter 20 Deconstructing Ghosts / Jonathan Sykes, Richard Wiseman 243
Chapter 21 Interfacing the Narrative Experience / Jennica Falk 249
Chapter 22 Whose Line is it Anyway? Enabling Creative Appropriation of Television / Erik Blankinship, Pilapa Esara 257
Chapter 23 The Interactive Installation ISH: in Search of Resonant Human Product Interaction / Caroline Hummels, Kees Overbeeke, Aadjan Van Der Helm 265
Chapter 24 Fun with Your Alarm Clock: Designing for Engaging Experiences through Emotionally Rich Interaction / Stephan Wensveen, Kees Overbeeke 275.
Notes:
Includes bibliographical references (pages 283-293).
ISBN:
1402012527
OCLC:
52040778

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