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How to write science fiction & fantasy / Orson Scott Card.
Van Pelt Library PN3377.5.S3 C37 2001
Available
- Format:
- Book
- Author/Creator:
- Card, Orson Scott.
- Language:
- English
- Subjects (All):
- Science fiction--Authorship.
- Science fiction.
- Fantasy fiction--Authorship.
- Fantasy fiction.
- Creative writing.
- Physical Description:
- 140 pages ; 23 cm
- Edition:
- First paperback edition.
- Other Title:
- How to write science fiction and fantasy
- Place of Publication:
- Cincinnati, Ohio : Writer's Digest, 2001.
- Summary:
- You've always dreamed of writing science fiction and fantasy -- tales that pull readers into extraordinary new worlds and fantastic conflicts. Best-selling author Orson Scott Card shows you how it's done, distilling years of writing experience and publishing success into concise, no-nonsense advice. You'll learn how to: wield story elements that "define" the science fiction and fantasy genres; build, populate and dramatize a credible, inviting world your readers will want to explore; develop the "rules" of time, space and magic that affect your world and its inhabitants; construct a compelling story by developing ideas, characters and events that keep readers turning pages; find the markets for speculative fiction, reach them and get published; submit queries, write cover letters, find an agent and live the life of a writer. The boundaries of your imagination are infinite. Explore them with Orson Scott Card and create fiction that casts a spell over agents, publishers and readers from every world.
- Contents:
- 1 The Infinite Boundary 3
- What is, and isn't, science fiction and fantasy, and by whose standards: publishers', writers', readers'
- What basic concepts and approaches qualify a story as true speculative fiction, and how SF and fantasy differ from one another
- 2 World Creation 26
- How to build, populate, and dramatize a credible, inviting world that readers will want to share with you
- Dragging ideas through "the idea net" of why, how, and with what result
- Developing the rules of your world ... and then abiding by them and making them matter: the rules of Time, Space, and Magic
- Working out the history, language, geography, and customs of your invented world
- 3 Story Construction 63
- Finding a character for an idea, or developing ideas for a character to enact
- Qualifications for the main character: who hurts the most? Who has power and freedom to act?
- Should the viewpoint character be the main character? How do you decide?
- Determining where the story should begin and end
- The MICE quotient: milieu, idea, character, event
- knowing which is most important in your story will help you decide its proper shape
- 4 Writing Well 88
- Keeping exposition in its place
- Leading your reader into the strangeness, step by step
- Piquing the reader's interest
- Keeping the "level of diction" appropriate to the story's imagined world
- Using invented jargon sparsely and effectively
- 5 The Life and Business of Writing 104
- The markets for short and long speculative fiction
- magazines, anthologies, fanzines
- and how to reach them
- Classes, workshops, conferences and conventions
- Collaboration, adaptation, and shared worlds
- Professional writers' organizations
- Awards in speculative fiction.
- Notes:
- Includes index.
- ISBN:
- 158297103X
- OCLC:
- 47637191
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