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How to write science fiction & fantasy / Orson Scott Card.

Van Pelt Library PN3377.5.S3 C37 2001
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Format:
Book
Author/Creator:
Card, Orson Scott.
Language:
English
Subjects (All):
Science fiction--Authorship.
Science fiction.
Fantasy fiction--Authorship.
Fantasy fiction.
Creative writing.
Physical Description:
140 pages ; 23 cm
Edition:
First paperback edition.
Other Title:
How to write science fiction and fantasy
Place of Publication:
Cincinnati, Ohio : Writer's Digest, 2001.
Summary:
You've always dreamed of writing science fiction and fantasy -- tales that pull readers into extraordinary new worlds and fantastic conflicts. Best-selling author Orson Scott Card shows you how it's done, distilling years of writing experience and publishing success into concise, no-nonsense advice. You'll learn how to: wield story elements that "define" the science fiction and fantasy genres; build, populate and dramatize a credible, inviting world your readers will want to explore; develop the "rules" of time, space and magic that affect your world and its inhabitants; construct a compelling story by developing ideas, characters and events that keep readers turning pages; find the markets for speculative fiction, reach them and get published; submit queries, write cover letters, find an agent and live the life of a writer. The boundaries of your imagination are infinite. Explore them with Orson Scott Card and create fiction that casts a spell over agents, publishers and readers from every world.
Contents:
1 The Infinite Boundary 3
What is, and isn't, science fiction and fantasy, and by whose standards: publishers', writers', readers'
What basic concepts and approaches qualify a story as true speculative fiction, and how SF and fantasy differ from one another
2 World Creation 26
How to build, populate, and dramatize a credible, inviting world that readers will want to share with you
Dragging ideas through "the idea net" of why, how, and with what result
Developing the rules of your world ... and then abiding by them and making them matter: the rules of Time, Space, and Magic
Working out the history, language, geography, and customs of your invented world
3 Story Construction 63
Finding a character for an idea, or developing ideas for a character to enact
Qualifications for the main character: who hurts the most? Who has power and freedom to act?
Should the viewpoint character be the main character? How do you decide?
Determining where the story should begin and end
The MICE quotient: milieu, idea, character, event
knowing which is most important in your story will help you decide its proper shape
4 Writing Well 88
Keeping exposition in its place
Leading your reader into the strangeness, step by step
Piquing the reader's interest
Keeping the "level of diction" appropriate to the story's imagined world
Using invented jargon sparsely and effectively
5 The Life and Business of Writing 104
The markets for short and long speculative fiction
magazines, anthologies, fanzines
and how to reach them
Classes, workshops, conferences and conventions
Collaboration, adaptation, and shared worlds
Professional writers' organizations
Awards in speculative fiction.
Notes:
Includes index.
ISBN:
158297103X
OCLC:
47637191

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