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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
LIBRA QA76.76.C672 L47 2002
Available from offsite location
- Format:
- Book
- Author/Creator:
- Lengyel, Eric.
- Series:
- Game development series (Charles River Media)
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Three-dimensional display systems--Mathematics.
- Three-dimensional display systems.
- Computer graphics--Mathematics.
- Computer graphics.
- Physical Description:
- xvi, 382 pages : illustrations ; 25 cm.
- Place of Publication:
- Hingham, Mass. : Charles River Media, [2002]
- Summary:
- This book teaches the mathematical concepts a game programmer needs to develop professional-quality 3D engines. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. A working knowledge of trigonometry and calculus are assumed.
- Notes:
- Includes bibliographical references (pages 373-374) and index.
- ISBN:
- 1584500379
- OCLC:
- 47696465
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