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Representations of the post/human : monsters, aliens and others in popular culture / Elaine L. Graham.

Van Pelt Library HM846 .G73 2002
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Format:
Book
Author/Creator:
Graham, Elaine L.
Language:
English
Subjects (All):
Technology--Social aspects.
Technology.
Biotechnology--Social aspects.
Biotechnology.
Cybernetics--Social aspects.
Cybernetics.
Popular culture.
Postmodernism.
Physical Description:
xi, 259 pages : illustrations ; 24 cm
Place of Publication:
New Brunswick, N.J. : Rutgers University Press, 2002.
Summary:
Microchips. Genetic modification of plants. Cloning. Exciting new discoveries in reproductive, genetic, and information technologies all serve to call into question the immutability of the boundaries between humans, animals, and machines. The category of the "posthuman" reflects the implications of such new technologies on contemporary culture, especially in their capacity to reconfigure the human body and to challenge our most fundamental understandings of human nature. Elaine L. Graham explores these issues as they are expressed within popular culture and the creative arts. From the myth of Prometheus and the Gothic horror of Frankenstein's monster to contemporary postmodern science fiction, a gallery of fantastic creatures haunts Western myth, religion, and literature. They serve to connect contemporary debates with enduring concerns about the potential -- and the limits -- of human creativity.
Contents:
Preface: On cathedrals, canals and computers ix
On being human 1
Enslavement or liberation? 6
Representing the post/human 10
The promise of monsters 11
Science as salvation 16
Part I Science/Fiction
1 Representing the post/human 20
Telling stories about technoscience 20
Representation, rhetoric and reality 25
Ontological hygiene 33
2 The gates of difference 38
Myths and monsters 38
The self made strange 40
The gates of difference 47
Fabulation 55
Post/human genealogies 59
Part II Monstrosity, Genealogy and Representation
3 What made Victor's creature monstrous? 62
Born or made? 64
Naming the beast 69
Revolting monsters 71
Was Victor a 'mad scientist'? 73
Whose monstrosity? Whose humanity? 77
4 Body of clay, body of glass 84
On the golem and its symbolism 87
The silence of the golem 92
The servant 95
Through the looking-glass 101
Body of clay, body of glass 107
5 In whose image? The politics of representation 109
Bio-power and parenting 111
The geneticization of the post/human 117
In whose image? 123
Part III Post/Humanities
6 Much ado about Data 132
The 'good universe next door' 134
Almost-human: Data 137
Humanity under siege: the Borg 144
Humanity restored: Seven of Nine 148
Star Trek and representations of the post/human 152
7 'Nietzsche gets a modem': transhumanism and the technological sublime 154
Technocratic futurism 155
Technochantment 165
Technopaganism 168
Nietzsche's modem 173
8 The end of the 'human'? 176
Dehumanization and dystopia 177
Humans as machines 181
Virtual post/humanities 187
Monsters in metropolis 193
'Your Aura will not be your own' 196
9 Cyborg writing 200
Cyborg manifestations 201
Cyborg writing 204
Cyborgs or goddesses? 211
The 'crossed-out God' 217
10 Gods and monsters 221
Telling stories, building worlds 221
Technology and ontology 223
Toward a post/human ethic 225
Religion, culture and gender 230
Beyond 'transcendence' 231.
Notes:
Includes bibliographical references (pages 235-251) and index.
ISBN:
081353058X
0813530598
OCLC:
48013676

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