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Flash 5 HOT : hands-on training / by Kymberlee Weil and Garo Green ; developed with Lynda Weinman.
Van Pelt Library TR897.7 .W44 2002 1 v. + disc
Available
- Format:
- Book
- Author/Creator:
- Weil, Kymberlee.
- Language:
- English
- Subjects (All):
- Flash (Computer file).
- Computer graphics.
- Computer animation.
- Web sites--Design.
- Web sites.
- Physical Description:
- 739 pages : illustrations ; 24 cm + 1 computer optical disk (4 3/4 in.)
- Place of Publication:
- Berkeley, CA : Peachpit Pr., 2002.
- System Details:
- text file
- Summary:
- Jump in immediately and get your hands dirty with Flash 5 Hands-On Training. The book's project-based exercises, modeled on acclaimed teacher Lynda Weinman's unique brand of instruction, are the ideal way for busy professionals to learn this cutting-edge Web technology. The book emphasizes the practical: You'll master core Flash principles using classroom-tested techniques and hard-won tips that you can apply to real-life projects.
- Flash 5 Hands-On Training gives you a complete learning experience, combining the best of book-based and classroom instruction. You get the flexibility of following the book's clear, step-by-step exercises at your own pace, plus a CD full of sample files and QuickTime movies demonstrating key techniques. Armed with a thorough grounding in actual Flash problems and their solutions, you'll soon be creating your own professional interactive and animated Web sites.
- Contents:
- Making Exercise Files Editable on Windows Systems xxiii
- Making File Extensions Visible on Windows Systems xxvi
- Flash System Requirements xxix
- Download Speed 3
- Visual Control! 3
- Enhanced Interactivity 3
- Combine Vectors and Bitmaps 4
- Scalability 5
- Streaming Content 5
- Caution: Plug-in Required! 9
- Beyond Flash 10
- What is Generator? 10
- What's CGI? 10
- 2. The Flash Interface 12
- The Document Window 13
- The Layer Controls 18
- The Panels 21
- Creating Panel Sets 26
- Saving Panel Sets 26
- Changing Panel Layouts 27
- Custom Keyboard Shortcuts 28
- Creating a New Shortcut Set 29
- 3. Using the Color Tools 30
- What is Web-Safe Color Anyway? 31
- What Is Hexadecimal Color? 31
- Exercise 1 Using the Mixer 33
- Exercise 2 Adding Colors to Palettes 38
- Exercise 3 Importing Palettes 43
- Exercise 4 Creating Gradients 46
- Exercise 5 Editing Gradients 51
- 4. Using the Drawing Tools 54
- Drawing Tools Explained 55
- Lines, Fills, and Strokes Explained 56
- About the Pencil 57
- Exercise 1 Drawing With the Pencil 58
- Exercise 2 Modifying Lines 62
- Exercise 3 Drawing with the Pen 72
- Exercise 4 Modifying Lines 79
- Exercise 5 Using the Oval and Rectangle 86
- Exercise 6 Using the Brush 90
- Exercise 7 Modifying Fills 94
- Exercise 8 Multiple Objects 101
- Exercise 9 Grouping Objects 106
- 5. Animation Basics 110
- Projects and Movies 112
- Exercise 1 Movie Properties 113
- Keyframes in Flash 116
- Exercise 2 Frame-by-Frame Animation with Keyframes 118
- Exercise 3 Blank Keyframes and Onion Skinning 124
- Exercise 4 Keyframes with Erasing Content 130
- Exercise 5 Understanding Frame Rate 135
- What is a Frame Rate? 137
- Recommended Frame Rates in Flash 138
- Exercise 6 Inserting and Deleting Frames 139
- Exercise 7 Copying and Reversing Frames 147
- Exercise 8 Testing Movies 149
- 6. Shape Tweening 154
- What shape tweening can do 157
- What shape tweening can't do 157
- Exercise 1 Shape Tweening 158
- Exercise 2 Shape Hinting 163
- Exercise 3 Multiple Shape Hints 168
- Exercise 4 Animating Gradients 171
- Exercise 5 Animated Glows 175
- Exercise 6 Shape Tweening Text 179
- Exercise 7 Tweening Shapes with Holes 183
- Exercise 8 Multiple Shape Tweens 189
- 7. Symbols & Instances 196
- The Symbol and Instance Structure 197
- Exercise 1 Creating Graphic Symbols 199
- Exercise 2 Creating More Symbols 205
- Exercise 3 Creating Symbol Instances 207
- Exercise 4 Editing Symbols 211
- Exercise 5 Editing Symbol Instances 218
- Exercise 6 Transforming Instances 226
- Exercise 7 Animated Graphic Symbols 231
- The Effect Panel 238
- Important Timeline Vocabulary Terms 239
- 8. Motion Tweening 240
- Shape Tween Versus Motion Tween 241
- Exercise 1 Basic Motion Tweening 242
- Exercise 2 Tweening Effects 246
- Exercise 3 Editing Multiple Frames 251
- Exercise 4 Using a Motion Guide 254
- Exercise 5 Motion Tweening Text 263
- Exercise 6 Exploding Text 271
- Text Motion Tweening Options and Limitations 281
- 9. Bitmaps 282
- Benefits of Bitmaps 283
- Exercise 1 Importing and Compressing Bitmaps 285
- Exercise 2 Importing Bitmap Sequences 291
- Exercise 3 Bitmap Fills 293
- Exercise 4 Breaking Apart Bitmaps 298
- Exercise 5 Converting Bitmaps to Vectors 305
- Exercise 6 Basic Masking 309
- Exercise 7 Animated Masks 314
- Exercise 8 Effects with Bitmaps: Fading Up and Down 316
- Exercise 9 Effects with Bitmaps: Cross Dissolve 323
- 10. Buttons 326
- Button States 327
- Button Types 328
- Exercise 1 Rollover Buttons 329
- Exercise 2 Testing and Previewing Buttons 336
- Exercise 3 Rollover Buttons Modified 340
- Exercise 4 Duplicating and Aligning Buttons 344
- Exercise 5 Invisible Buttons 350
- Exercise 6 Adding Sound to Buttons 358
- 11. Movie Clips 364
- Exercise 1 Animated Graphic Symbol versus Movie Clip Symbol 366
- Exercise 2 Modifying Movie Clip Instances 374
- Exercise 3 Creating a Movie Clip 379
- Exercise 4 Creating an Animated Rollover Button 387
- 12. ActionScripting Basics 394
- The Actions Panel Defined 395
- Exercise 1 Object Actions: Stop and Play 397
- Exercise 2 Frame Actions: Stop 404
- Interactivity and Actions: Events and Event Handlers 407
- Mouse Events 407
- Keyboard Events 408
- Time-based Events 409
- Exercise 3 Go To Frame Action (Slide Show) 410
- Exercise 4 On Mouse Event: Get URL 420
- Exercise 5 Basic Drop-down Menu 426
- What Are Scenes? 434
- Exercise 6 Drop-down Menu Targeting Scenes 435
- What is LoadMovie? 448
- Exercise 7 Loading Movies 449
- Exercise 8 Preloader 462
- The Toolbox List 473
- The Basic Actions List 474
- 13. Working with Text 476
- Text Box Types 477
- Label Text 477
- Block Text 477
- Editable Text 478
- Creating, Modifying and Formatting Text 479
- Character Panel 479
- Paragraph Panel 481
- Static Text 482
- Text Options Panel: Static Text 482
- Embedded Fonts vs. Device Fonts 483
- Exercise 1 Working with Static Text 484
- Character Attributes Gallery 488
- Dynamic Text 489
- Text Options Panel: Dynamic Text 489
- Text Options Gallery 491
- Exercise 2 Working with Dynamic Text 492
- Exercise 3 Working with Dynamic Text and HTML 500
- Input Text 504
- Text Options Panel: Input Text 504
- Exercise 4 Input Text 506
- Exercise 5 Font Symbols 516
- 14. Sound 520
- Exercise 1 Importing Sounds 521
- Exercise 2 Compressing Sound 524
- Exercise 3 Creating Background Sound with Sound Effects 529
- The Sound Panel 537
- Effect 537
- Sync 538
- Loops 539
- Edit button 539
- Exercise 4 Controlling Sound with On/Off Buttons 541
- Exercise 5 Sound Synchronizing 549
- 15. Publishing 556
- What Types of Content Can Flash Publish? 557
- Exercise 1 Flash and HTML 558
- Exercise 2 Creating Projectors 568
- Exercise 3 Modifying Projectors with FS Commands 572
- More About Publish Settings 578
- Formats Tab 579
- Filename 579
- Type 579
- Flash Settings 580
- HTML Settings 582
- GIF Settings (.gif) 584
- JPEG Settings (.jpeg) 586
- PNG Settings (.png) 587
- QuickTime 589
- Real Player 591
- Projector files 593
- Top Tips for Optimizing Movies 594
- 16. Deconstruction 596
- Exercise 1 The Big Picture 597
- Layer Management 598
- Exercise 2 Examining Scenes 600
- Library Organization 603
- Exercise 3 Investigating the Library 605
- Exercise 4 Using the Movie Controller 606
- Exercise 5 The Movie Explorer 607
- Exercise 6 Recreating the Oak Tree Project 611
- Exercise 7 Adding Buttons and Scenes 618
- Exercise 8 Swapping Symbols and Modifying Button Behavior 623
- Instance Properties Panel 630
- Exercise 9 Cleaning Up the Scenes and Adding Stop Actions 632
- Exercise 10 Finishing the Main Scene 636
- Exercise 11 Finishing the OakTrees Scene 639
- Exercise 12 Finishing the Acorn Scene 646
- Exercise 13 Finishing the Preservation Scene 652
- Exercise 14 Printing from the Project File 658
- Exercise 15 Printing from the Flash Player 661
- 17. Integration 666
- Exercise 1 Bringing Fireworks Content Into Flash 667
- Exercise 2 Editing PNG Files in Flash 672
- Exercise 3 Importing FreeHand Content as Keyframes 674
- The FreeHand Import Dialog Box 675
- Exercise 4 Importing FreeHand Content as Scenes 678
- Exercise 5 Dreamweaver and Flash 681
- Exercise 6 QuickTime 685
- The QuickTime Dialog Box 692
- Exercise 7 Illustrator Files Into Flash 694
- Appendix A Troubleshooting FAQ 702.
- ISBN:
- 0201731347
- OCLC:
- 47993373
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