My Account Log in

1 option

Flash 5 HOT : hands-on training / by Kymberlee Weil and Garo Green ; developed with Lynda Weinman.

Van Pelt Library TR897.7 .W44 2002 1 v. + disc
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Author/Creator:
Weil, Kymberlee.
Contributor:
Green, Garo.
Language:
English
Subjects (All):
Flash (Computer file).
Computer graphics.
Computer animation.
Web sites--Design.
Web sites.
Physical Description:
739 pages : illustrations ; 24 cm + 1 computer optical disk (4 3/4 in.)
Place of Publication:
Berkeley, CA : Peachpit Pr., 2002.
System Details:
text file
Summary:
Jump in immediately and get your hands dirty with Flash 5 Hands-On Training. The book's project-based exercises, modeled on acclaimed teacher Lynda Weinman's unique brand of instruction, are the ideal way for busy professionals to learn this cutting-edge Web technology. The book emphasizes the practical: You'll master core Flash principles using classroom-tested techniques and hard-won tips that you can apply to real-life projects.
Flash 5 Hands-On Training gives you a complete learning experience, combining the best of book-based and classroom instruction. You get the flexibility of following the book's clear, step-by-step exercises at your own pace, plus a CD full of sample files and QuickTime movies demonstrating key techniques. Armed with a thorough grounding in actual Flash problems and their solutions, you'll soon be creating your own professional interactive and animated Web sites.
Contents:
Making Exercise Files Editable on Windows Systems xxiii
Making File Extensions Visible on Windows Systems xxvi
Flash System Requirements xxix
Download Speed 3
Visual Control! 3
Enhanced Interactivity 3
Combine Vectors and Bitmaps 4
Scalability 5
Streaming Content 5
Caution: Plug-in Required! 9
Beyond Flash 10
What is Generator? 10
What's CGI? 10
2. The Flash Interface 12
The Document Window 13
The Layer Controls 18
The Panels 21
Creating Panel Sets 26
Saving Panel Sets 26
Changing Panel Layouts 27
Custom Keyboard Shortcuts 28
Creating a New Shortcut Set 29
3. Using the Color Tools 30
What is Web-Safe Color Anyway? 31
What Is Hexadecimal Color? 31
Exercise 1 Using the Mixer 33
Exercise 2 Adding Colors to Palettes 38
Exercise 3 Importing Palettes 43
Exercise 4 Creating Gradients 46
Exercise 5 Editing Gradients 51
4. Using the Drawing Tools 54
Drawing Tools Explained 55
Lines, Fills, and Strokes Explained 56
About the Pencil 57
Exercise 1 Drawing With the Pencil 58
Exercise 2 Modifying Lines 62
Exercise 3 Drawing with the Pen 72
Exercise 4 Modifying Lines 79
Exercise 5 Using the Oval and Rectangle 86
Exercise 6 Using the Brush 90
Exercise 7 Modifying Fills 94
Exercise 8 Multiple Objects 101
Exercise 9 Grouping Objects 106
5. Animation Basics 110
Projects and Movies 112
Exercise 1 Movie Properties 113
Keyframes in Flash 116
Exercise 2 Frame-by-Frame Animation with Keyframes 118
Exercise 3 Blank Keyframes and Onion Skinning 124
Exercise 4 Keyframes with Erasing Content 130
Exercise 5 Understanding Frame Rate 135
What is a Frame Rate? 137
Recommended Frame Rates in Flash 138
Exercise 6 Inserting and Deleting Frames 139
Exercise 7 Copying and Reversing Frames 147
Exercise 8 Testing Movies 149
6. Shape Tweening 154
What shape tweening can do 157
What shape tweening can't do 157
Exercise 1 Shape Tweening 158
Exercise 2 Shape Hinting 163
Exercise 3 Multiple Shape Hints 168
Exercise 4 Animating Gradients 171
Exercise 5 Animated Glows 175
Exercise 6 Shape Tweening Text 179
Exercise 7 Tweening Shapes with Holes 183
Exercise 8 Multiple Shape Tweens 189
7. Symbols & Instances 196
The Symbol and Instance Structure 197
Exercise 1 Creating Graphic Symbols 199
Exercise 2 Creating More Symbols 205
Exercise 3 Creating Symbol Instances 207
Exercise 4 Editing Symbols 211
Exercise 5 Editing Symbol Instances 218
Exercise 6 Transforming Instances 226
Exercise 7 Animated Graphic Symbols 231
The Effect Panel 238
Important Timeline Vocabulary Terms 239
8. Motion Tweening 240
Shape Tween Versus Motion Tween 241
Exercise 1 Basic Motion Tweening 242
Exercise 2 Tweening Effects 246
Exercise 3 Editing Multiple Frames 251
Exercise 4 Using a Motion Guide 254
Exercise 5 Motion Tweening Text 263
Exercise 6 Exploding Text 271
Text Motion Tweening Options and Limitations 281
9. Bitmaps 282
Benefits of Bitmaps 283
Exercise 1 Importing and Compressing Bitmaps 285
Exercise 2 Importing Bitmap Sequences 291
Exercise 3 Bitmap Fills 293
Exercise 4 Breaking Apart Bitmaps 298
Exercise 5 Converting Bitmaps to Vectors 305
Exercise 6 Basic Masking 309
Exercise 7 Animated Masks 314
Exercise 8 Effects with Bitmaps: Fading Up and Down 316
Exercise 9 Effects with Bitmaps: Cross Dissolve 323
10. Buttons 326
Button States 327
Button Types 328
Exercise 1 Rollover Buttons 329
Exercise 2 Testing and Previewing Buttons 336
Exercise 3 Rollover Buttons Modified 340
Exercise 4 Duplicating and Aligning Buttons 344
Exercise 5 Invisible Buttons 350
Exercise 6 Adding Sound to Buttons 358
11. Movie Clips 364
Exercise 1 Animated Graphic Symbol versus Movie Clip Symbol 366
Exercise 2 Modifying Movie Clip Instances 374
Exercise 3 Creating a Movie Clip 379
Exercise 4 Creating an Animated Rollover Button 387
12. ActionScripting Basics 394
The Actions Panel Defined 395
Exercise 1 Object Actions: Stop and Play 397
Exercise 2 Frame Actions: Stop 404
Interactivity and Actions: Events and Event Handlers 407
Mouse Events 407
Keyboard Events 408
Time-based Events 409
Exercise 3 Go To Frame Action (Slide Show) 410
Exercise 4 On Mouse Event: Get URL 420
Exercise 5 Basic Drop-down Menu 426
What Are Scenes? 434
Exercise 6 Drop-down Menu Targeting Scenes 435
What is LoadMovie? 448
Exercise 7 Loading Movies 449
Exercise 8 Preloader 462
The Toolbox List 473
The Basic Actions List 474
13. Working with Text 476
Text Box Types 477
Label Text 477
Block Text 477
Editable Text 478
Creating, Modifying and Formatting Text 479
Character Panel 479
Paragraph Panel 481
Static Text 482
Text Options Panel: Static Text 482
Embedded Fonts vs. Device Fonts 483
Exercise 1 Working with Static Text 484
Character Attributes Gallery 488
Dynamic Text 489
Text Options Panel: Dynamic Text 489
Text Options Gallery 491
Exercise 2 Working with Dynamic Text 492
Exercise 3 Working with Dynamic Text and HTML 500
Input Text 504
Text Options Panel: Input Text 504
Exercise 4 Input Text 506
Exercise 5 Font Symbols 516
14. Sound 520
Exercise 1 Importing Sounds 521
Exercise 2 Compressing Sound 524
Exercise 3 Creating Background Sound with Sound Effects 529
The Sound Panel 537
Effect 537
Sync 538
Loops 539
Edit button 539
Exercise 4 Controlling Sound with On/Off Buttons 541
Exercise 5 Sound Synchronizing 549
15. Publishing 556
What Types of Content Can Flash Publish? 557
Exercise 1 Flash and HTML 558
Exercise 2 Creating Projectors 568
Exercise 3 Modifying Projectors with FS Commands 572
More About Publish Settings 578
Formats Tab 579
Filename 579
Type 579
Flash Settings 580
HTML Settings 582
GIF Settings (.gif) 584
JPEG Settings (.jpeg) 586
PNG Settings (.png) 587
QuickTime 589
Real Player 591
Projector files 593
Top Tips for Optimizing Movies 594
16. Deconstruction 596
Exercise 1 The Big Picture 597
Layer Management 598
Exercise 2 Examining Scenes 600
Library Organization 603
Exercise 3 Investigating the Library 605
Exercise 4 Using the Movie Controller 606
Exercise 5 The Movie Explorer 607
Exercise 6 Recreating the Oak Tree Project 611
Exercise 7 Adding Buttons and Scenes 618
Exercise 8 Swapping Symbols and Modifying Button Behavior 623
Instance Properties Panel 630
Exercise 9 Cleaning Up the Scenes and Adding Stop Actions 632
Exercise 10 Finishing the Main Scene 636
Exercise 11 Finishing the OakTrees Scene 639
Exercise 12 Finishing the Acorn Scene 646
Exercise 13 Finishing the Preservation Scene 652
Exercise 14 Printing from the Project File 658
Exercise 15 Printing from the Flash Player 661
17. Integration 666
Exercise 1 Bringing Fireworks Content Into Flash 667
Exercise 2 Editing PNG Files in Flash 672
Exercise 3 Importing FreeHand Content as Keyframes 674
The FreeHand Import Dialog Box 675
Exercise 4 Importing FreeHand Content as Scenes 678
Exercise 5 Dreamweaver and Flash 681
Exercise 6 QuickTime 685
The QuickTime Dialog Box 692
Exercise 7 Illustrator Files Into Flash 694
Appendix A Troubleshooting FAQ 702.
ISBN:
0201731347
OCLC:
47993373

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account