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Curve ball : baseball, statistics, and the role of chance in the game / Jim Albert, Jay Bennett.

Van Pelt Library GV877 .A46 2001
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Format:
Book
Author/Creator:
Albert, Jim, 1953-
Contributor:
Bennett, Jay.
Language:
English
Subjects (All):
Baseball--Statistics.
Baseball.
Genre:
Statistics.
Physical Description:
xviii, 350 pages : illustrations ; 24 cm
Place of Publication:
New York : Copernicus, [2001]
Summary:
To real baseball fans, statistics are indispensable. But how useful are baseball stats as tools for evaluating a player, choosing a strategy, or predicting a winner? In this lively, thought-provoking look at the numbers and the game, the authors examine just what is learned from baseball statistics. They show that statistics is not just a powerful tool of analysis and prediction, but a pleasurable and informative pastime in its own right.
Contents:
Chapter 1 Simple Models from Tabletop Baseball Games 1
All-Star Baseball (ASB) 1
Model Assumptions of All-Star Baseball 8
The APBA Model: Introducing the Pitcher 9
Strat-O-Matic Baseball: The Independent Model 15
Sports Illustrated Baseball: The Interactive Model 20
Which Model Is Best? 24
Chapter 2 Exploring Baseball Data 27
Exploring Hitting Data 27
A Batch of On-Base Percentages 28
Simple Graphs 29
Typical Values
the Mean and the Median 31
Measures of Spread
Quartiles and the Standard Deviation 32
Interesting Values 34
Comparing Groups 34
A Five-Number Summary 35
A Boxplot 35
Boxplots to Compare Groups 35
OBPs of Offensive and Defensive Players 37
Relationships Between Batting Measures 38
Relating OBP and SLG 39
Relating OBP and Isolated Power 39
What about Pitching Data? 41
Strikeouts and Walks 42
Looking at Strikeout Totals 43
Defining a Strikeout Rate 44
Comparing Strikeout Rates of Starters and Relievers 47
Association Between Strikeouts and Walks? 48
Exploring Walk Rates 49
Comparing Walk Rates of Starters and Relievers 50
Chapter 3 Introducing Probability 51
Beyond Data Analysis 51
Looking for Real Effects 53
Predicting OBPs 55
Probability Models 57
A Coin-Toss Model 57
Observed and True OBPs 59
Learning about Batting Ability 62
Estimating Batting Ability Using a Confidence Interval 66
Comparing Hitters 68
Chapter 4 Situational Effects 71
Surveying the Situation 72
Looking for Real Effects 74
Observed and True Batting Averages 75
Batting Averages of the 1998 Regulars 78
Two Models for Batting Averages 79
A .276 Spinner Model 79
Do All Players Have the Same Ability? 80
A Model Using a Set of Random Spinners 81
Situational Effects 86
Home vs. Away 86
Turf vs. Grass 87
The Count 87
Opposite Arm vs. Same Arm 87
Models for Situational Effects 87
Scenario 1 (No Situational Effect) 89
Scenario 2 (Situational Bias) 90
Scenario 3 (Situational Effect Depends on Ability) 91
Finding Good Models 92
What Do Observed Situational Effects Look Like When There Is No Effect? 93
The Last Five Years' Data 95
The "No Effect" Situations 96
The "Bias" Situations 98
The "Ability" Situations 101
How Large Are the True Ability Effects? 106
Game Situation Effects 107
A Lot of Noise 108
Chapter 5 Streakiness (Or, the Hot Hand) 111
Thinking about Streakiness 112
Interpreting Baseball Data 114
Moving Averages
Looking at Short Intervals 116
Runs of Good and Bad Games 119
Numbers of Good and Poor Hitting Days 120
What Is Zeile's True Hitting Ability? 120
Mr. Consistent 122
How Does Mr. Consistent Perform During a Season? 122
Mr. Streaky 126
How Does Mr. Streaky Perform During a Season? 129
Mr. Consistent or Mr. Streaky? 132
Team Play 134
A Consistent Team 138
A Streaky Team 141
Thinking about Streakiness
Again 143
Chapter 6 Measuring Offensive Performance 145
The Great Quest 146
Runs Scored per Game 148
Batting Average and Runs Scored per Game 153
Slugging Percentage and On-Base Percentage 157
Intuitive Techniques 165
On-Base Plus Slugging (OPS) 166
Total Average (TA) 166
Batter's Run Average (BRA) and Scoring Index (DX) 170
Runs Created (RC) 171
More Analytic Models 174
Chapter 7 Average Runs Per Play 177
Finding Weights for Plays 177
Least Squares Linear Regression (LSLR) 178
Adding Caught Stealing to the LSLR Model 184
Adding Sacrifice Flies to the LSLR Model 187
The Lindsey-Palmer Models 189
George Lindsey's Analysis 189
Palmer Enters the Picture 199
Comparing the LSLR and Lindsey-Palmer Models 202
Chapter 8 The Curvature of Baseball 207
The DLSI Simulation Model 208
The Probability of Scoring Two Runs 209
The Probability of Scoring No Runs 211
A DLSI Example 215
Lessons from the Simulation 219
DLSI and Runs per Play 224
Where Do We Stand? 226
Additive Models 227
Product Models 228
Player Evaluations in the Best Models 230
Player Evaluations on an Average Team 233
Sorting Out Strengths and Weaknesses 240
Chapter 9 Measuring Clutch Play 243
Clutch Hits 245
Leading Off an Inning vs. Not Leading Off 249
Runners in Scoring Position vs. Bases Empty 249
Runner in Scoring Position vs. Runner on First Base Only 249
Two Outs vs. None/One Out 251
Late Inning Pressure vs. No Late Inning Pressure 251
A Player in a Short Series 251
Situation Evaluation of Run Production 253
A New Criterion for Performance 259
The Calculation of Win Probabilities 266
Player Game Percentage (PGP) 272
World Series Most Valuable Players 279
Looking to the Future 282
Chapter 10 Prediction 285
Predicting Game Results 285
Guessing 286
Picking the Home Team 286
A "Team Strengths" Prediction Model 286
Predicting 1999 Game Results 287
How Good Were Our Predictions? 289
Predicting the Number of McGwire and Sosa Home Runs 291
A Simple Prediction Method 291
What's Wrong with This Prediction? 292
A Spinner Model for Home-Run Hitting 293
How Many At-Bats? 294
What If We Knew Sosa's True Home-Run Rate? 294
Binomial Probabilities 295
What If We Don't Know Sosa's True Home-Run Rate? 296
Revising Our Beliefs about Sosa's Home-Run Probability 298
One Prediction 299
Many Predictions 302
Predicting Career Statistics 305
Sosa's Home-Run Probabilities 306
How Long and How Many At-Bats? 307
Making the Predictions 309
Chapter 11 Did the Best Team Win? 311
The Big Question 312
Ability and Performance 312
Describing a Team's Ability 314
Describing a Team's Performance 314
Team Performance: 1871 to the Present 315
Explanations for the Winning Percentages 317
A Normal Curve Model 319
Team Performances over Time (Revisited) 321
A Mediocrity Model for Abilities 323
A Normal Model for Abilities 324
Weak, Average, and Strong Teams 325
A Model for Playing a Season 326
Simulating a Season 327
Simulating an American League Season 328
Simulating Many American League Seasons 332
Performances and Abilities of Different Types of Teams 333
Simulating an Entire Season 337
Chance 340
Chapter 12 Post-Game Comments (a Brief Afterword) 343.
Notes:
Includes bibliographical references (pages 347-350).
ISBN:
0387988165
OCLC:
45861989

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