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Entertainment industry economics : a guide for financial analysis / Harold L. Vogel.
LIBRA PN1590.F55 V6 2001
Available from offsite location
- Format:
- Book
- Author/Creator:
- Vogel, Harold L., 1946-
- Language:
- English
- Subjects (All):
- Performing arts--Finance.
- Performing arts.
- Physical Description:
- xx, 577 pages : illustrations ; 25 cm
- Edition:
- Fifth edition.
- Place of Publication:
- Cambridge ; New York : Cambridge University Press, 2001.
- Summary:
- The entertainment industry is one of the largest sectors of the United States economy and fast becoming one of the most prominent globally as well. In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, television and cable programming, music, broadcasting, casino wagering and gambling, sports, publishing, performing arts, theme parks, and toys. This edition incorporates a full chapter on the Internet, covering the Web's operational features and revenue sources and the Net's role as an agent of change. Other expanded features include sections on industrial structure, asset valuation methods, and comparative price trends. The result is a comprehensive, up-to-date reference guide on the economics, financing, production, and marketing of entertainment in the United States and overseas. Investors, business executives, accountants, lawyers, arts administrators, and general readers will find that the book offers an invaluable guide to how entertainment industries operate.
- Contents:
- Chapter 1 Economic perspectives 3
- 1.1 Time concepts 3
- Leisure and work 3
- Recreation and entertainment 4
- Time 5
- Expansion of leisure time 5
- 1.2 Supply and demand factors 9
- Productivity 9
- Demand for leisure 10
- Expected utility comparisons 12
- Demographics and debts 13
- Barriers to entry 14
- 1.3 Primary principles 16
- Marginal matters 16
- Price discrimination 19
- Public good characteristics 19
- 1.4 Personal-consumption expenditure relationships 19
- 1.5 Industry structures and segments 23
- Structures 23
- Segments 24
- 1.6 Valuation variables 27
- Discounted cash flows 28
- Comparison methods 29
- Options 29
- Part II Media-dependent entertainment
- Chapter 2 Movie macroeconomics 35
- 2.1 Flickering images 36
- 2.2 May the forces be with you 38
- Evolutionary elements 38
- Technology 38
- Capital 41
- Pecking orders 42
- Exhibition 42
- Production and distribution 43
- 2.3 Ups and downs 44
- Admission cycles 44
- Prices and elasticities 46
- Production starts and capital 47
- Releases and inventories 48
- Market-share factors 51
- Collateral factors 51
- Exchange-rate effects 51
- Trade effects 56
- Financial aggregates 58
- 2.4 Markets
- primary and secondary 58
- 2.5 Assets 64
- Film libraries 64
- Technology 64
- Utilization rates 64
- Interest and inflation rates 65
- Collections and contracts 66
- Library transfers 67
- Real estate 67
- Chapter 3 Making and marketing movies 72
- 3.1 Properties physical and mental 72
- 3.2 Financial foundations 74
- Common-stock offerings 74
- Combination deals 75
- Limited partnerships and tax shelters 76
- Bank loans 79
- 3.3 Production preliminaries 80
- The big picture 80
- Labor unions 82
- 3.4 Marketing matters 83
- Distributors and exhibitors 83
- Sequencing 83
- Distributor-exhibitor contracts 84
- Release strategies, bidding, and other realted practices 87
- Exhibition industry characteristics
- Capacity and competition 89
- Rentals percentages 91
- Home video and merchandising 91
- Home video 91
- Merchandising 96
- Marketing costs 96
- 3.5 Profitability synopsis 97
- Chapter 4 Financial accounting in movies and television 103
- 4.1 Dollars and sense 103
- Contract clout 103
- Orchestrating the numbers 104
- 4.2 Corporate overview 105
- Revenue-recognition factors 105
- Inventories 106
- Amortization of inventory 107
- Unamortized residuals 109
- Interest expense and other costs 109
- Calculation controversies 110
- Statement of Position 00-2 111
- Merger and acquisition issues 113
- 4.3 Big-picture accounting 114
- Financial overview 114
- Participation deals 117
- Pick-ups 120
- Coproduction-distribution 120
- Talent participations and breakeven 120
- Producers' participations and cross-collateralizations 123
- Home-video participations 123
- Distributor
- exhibitor computations 124
- Distributor deals and expenses 125
- Studio overhead and other production costs 128
- Truth and consequences 129
- 4.4 Television-programming accounting 130
- Feature licensing 130
- Program production and distribution 134
- Development and financing processes 134
- Syndication agreements 135
- Costs of production 138
- Costs and problems of distribution 139
- Timing troubles 140
- 4.5 Weak links in the chain 143
- Exhibitors: the beginning and the end 143
- producer problems 145
- Chapter 5 Music 148
- 5.1 Feeling groovy 148
- 5.2 Size and structure 150
- Economic interplay 150
- The American scene 150
- The global scene 155
- Composing, publishing, and managing 155
- Royalty streams 157
- Performances 157
- Mechanical royalties 158
- Synchronization fees 158
- Copyright 158
- Guilds and unions 159
- Concerts and theaters 160
- 5.3 Making and marketing records 160
- Deal maker's delight 160
- Production agreements 160
- Talent deals 162
- Production costs 162
- Marketing costs 163
- Distribution and pricing 163
- Distribution 163
- Pricing 165
- Internet effects 165
- 5.4 Financial accounting and valuation 166
- Artists' perspective 166
- Company perspective 168
- Valuation aspects 170
- Chapter 6 Broadcasting 173
- 6.1 Going on the air 173
- Technology and history 173
- Basic operations 176
- Regulation 179
- Organizational patterns and priorities 180
- Networks and affiliates 180
- Ratings and audiences 182
- Inventories 186
- Independent and public broadcasting stations 186
- 6.2 Economic characteristics 187
- Macroeconomic relationships 187
- Microeconomics considerations 189
- 6.3 Financial-performance characteristics 190
- Variable cost elements 190
- Financial-accounting practices 191
- 6.4 Valuing broadcast properties 193
- Chapter 7 Cable 201
- 7.1 From faint signals 201
- Pay services evolve 202
- 7.2 Cable industry structure 203
- Operational aspects 203
- Franchising 208
- Revenue relationships 209
- 7.3 Financial characteristics 211
- Capital concerns 211
- Accounting conventions 214
- 7.4 Development directions 215
- Pay-per-view 215
- Cable's competition 216
- MMDS/LMDS 216
- SMATV 216
- DBS/DTH 217
- STV 217
- Telephone companies 217
- 7.5 Valuing cable-system properties 218
- Chapter 8 The Internet 223
- 8.1 Casting a wide net 223
- 8.2 Rules of the road 225
- Laws of the media 225
- Network features 227
- 8.3 Operational aspects 228
- Agent of change 228
- Revenue sources 230
- Advertising 230
- Fees 231
- 8.4 Accounting and valuation 231
- Accounting 231
- Valuation 232
- Chapter 9 Publishing 236
- 9.1 Gutenberg's gift 236
- First words 236
- Operating characteristics 237
- 9.2 Segment specifics 240
- Educational/professional 240
- Trade 241
- Periodicals 242
- Newspapers 242
- Magazines and other periodicals 245
- 9.3 Multimedia 246
- Developer/publisher issues 246
- Distribution issues 247
- 9.4 Accounting and valuation issues 247
- Accounting 247
- Valuation 248
- Chapter 10 Toys and games 251
- 10.1 Not just for kids 251
- Financial flavors 253
- Building blocks 256
- 10.2 Chips ahoy! 257
- Slots and pins 257
- Pong: pre and apres 258
- 10.3 Structural statements 260
- Home video games 260
- Coin-op 260
- Profit dynamics 261
- Part III Live entertainment
- Chapter 11 Gaming and wagering 267
- 11.1 From ancient history 267
- At first 267
- Gaming in America 268
- The Nevada experience 269
- Enter New Jersey 270
- Horse racing 273
- Lotteries 273
- Indian reservations, riverboats, and other wagering areas 276
- 11.2 Money talks 279
- Macroeconomic matters 279
- Funding functions 281
- Regulation 282
- Financial performance and valuation 283
- 11.3 Underlying profit principles and terminology 284
- Principles 284
- Terminology and performance standards 286
- 11.4 Casino management and accounting policies 289
- Marketing matters 289
- Cash and credit 291
- Procedural paradigms 292
- 11.5 Gambling and economics 293
- Chapter 12 Sports 300
- 12.1 Spice is nice 300
- Early innings 300
- Media connections 301
- The wagering connection 305
- 12.2 Operating characteristics 305
- Revenue sources and divisions 305
- Labor issues 306
- 12.3 Tax accounting and valuation 308
- Tax issues 308
- Historical development 308
- Current treatments 309
- Asset valuation factors 311
- 12.4 Sports economics 311
- Chapter 13 Performing arts and culture 317
- 13.1 Audiences and offerings 317
- Commercial theater 318
- On and off Broadway 318
- Circus 323
- Orchestras 324
- Opera 324
- Dance 325
- 13.2 Funding sources and the economic dilemma 325
- 13.3 The play's the thing 328
- Production financing and participations 328
- Operational characteristics 330
- 13.4 Economist echoes 331
- Organizational features 331
- Elasticities 332
- Price discrimination 332
- Externalities 333
- Chapter 14 Amusement/theme
- parks 337
- 14.1 Flower power 337
- Gardens and groves 337
- Modern times 338
- 14.2 Financial operating characteristics 339
- 14.3 Economic sensitivities 344
- 14.4 Valuing theme-park properties 346
- Part IV Roundup
- 15.1 Common elements 351
- 15.2 Guidelines for evaluating entertainment securities 354
- Cash flows and private market values 354
- Debt/equity ratios 354
- Price/earnings ratios 354
- Price/sales ratios 357
- Book value 357
- Appendix B Major games of chance 361
- Blackjack 361
- Craps 363
- Roulette 365
- Baccarat 368
- Slots 370
- Other casino games 371
- Poker 371
- Keno 371
- Big Six Wheel 372
- Bingo 372
- Pai Gow, Fan Tan, and Sic Bo 372
- Pan 374
- Trente-et-quarante (Rouge et Noir) 375
- Lotteries 376
- Tracks 377
- Sports book 379
- Appendix C Supplementary data 381.
- Notes:
- Includes bibliographical references (pages 435-449) and index.
- ISBN:
- 0521792649
- OCLC:
- 44067065
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