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Performing the force : essays on immersion into science fiction, fantasy and horror environments / edited by Kurt Lancaster and Tom Mikotowicz.
Van Pelt Library QA76.76.I59 P47 2001
Available
- Format:
- Book
- Language:
- English
- Subjects (All):
- Interactive multimedia.
- Virtual reality.
- Physical Description:
- vii, 207 pages ; 23 cm
- Place of Publication:
- Jefferson, N.C. : McFarland, [2001]
- Summary:
- With the technology of the new millennium continuing to advance, there has been an increased interest in participatory forms of science fiction, fantasy, and horror entertainment such as role-playing and computer games, websites, and virtual reality settings. People seem to have a desire to go beyond the ordinary and well into the fantastic. This work is a compilation of new essays (all but one never before published) written by experts in both electronic and non-electronic game genres, covering computer games, web pages, Internet role-playing, interactive movies, table-top games, live-action role-playing, ghost hunts, action figures and amusement park rides. They cover a variety of viewpoints as to how and why people become so engrossed with virtual reality-type activities.
- Contents:
- Introduction: Popular Entertainment and the Desire for Transcendence: Immersion into Science Fiction, Fantasy, and Horror Performances / Kurt Lancaster, Tom Mikotowicz 1
- Part I The Desire for the Fantastic: Escape or Self-Elucidation?
- The Quest: Dreams and Desires in Fantasy and Science Fiction / Heather Jean Fitch 9
- Part II Performing the Myth of Science Fiction's Popular Culture Icons
- The Mythology of the Stanley Kubrick Image / Christine Witmer 23
- The Performance of George Pal / Snezhana Kushnir 28
- George Lucas: His Roles and His Myths / Steve Bebout 33
- The Myth of George Lucas Surrounding The Phantom Menace / Robert Delaney 38
- Star Wars: The Magic of the Anti-Myth / Daniel Mackay 44
- Man and Myth: Social Implications of Chris Carter and The X-Files / Jennifer Anderson 55
- Alex Proyas: A Consistent Image / Claudia Debs 61
- A Robert Jordan Book Signing / Jesse Snedden 68
- Part III Performing in Computer Games
- The Performance of War Games / Benjamin N. Fox 73
- Playing Video Games as a Performance / Christopher Shade 77
- The Re-performance of Star Wars in Computer Games / Kellee Santiago 84
- Virtual Simulated Environments: Performing in "The Ages of Myst and Riven" / Tom Mikotowicz 89
- Part IV At the Interface: Webpages as Sites of Immersion
- Interface Design as Performance: A Link Between Fantasy and Reality / Tracy N. Schmetterer 99
- Godzilla Attacks the World Wide Web / Rebecca Feldman 106
- Mulder and Scully Together at Last: The Feminine Demonstration of Scully in Fan Art on the Web / Stephanie Dalquist 110
- Immersion Through an Interface in The Blair Witch Project / Kurt Lancaster 117
- Part V Interactive Movies
- "Let's Do the Time Warp Again": The Survival of The Rocky Horror Picture Show / Lauren Kerchner 127
- The Rocky Horror Picture Show: A No-Tech Virtual-Reality Film Experience / Michael Urdaneta 135
- Part VI Marketing and Playing with Action Figures
- Action Figures: Props of Performance / Vera Zago 143
- Action Figures: Another Style of Performance / Heather Jewels 148
- The Action of Star Wars Comes Home / David Rodriguez 152
- Part VII Performing in Role-Playing Games
- The Performance of William Gibson's Tropes in Cyberpunk 2020 / J. T. Dorr-Bremme 159
- Ultima Online: A Performance, or an Evolution Toward a Second Society? / Geoffrey Arend 166
- Vampire: The Masquerade
- A Countercultural Performance / Rachel Werkman 172
- Part VIII Environmental Fantasies
- Participation in Another Dimension / Alison Vasan 181
- The Dudleytown Witch Project: A Personal Account / Christopher Kam 187.
- Notes:
- Includes bibliographical references (pages 197-200) and index.
- ISBN:
- 0786408952
- OCLC:
- 45610158
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