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Narrative as virtual reality : immersion and interactivity in literature and electronic media / Marie-Laure Ryan.
LIBRA Z1003 .R97 2001
Available from offsite location
- Format:
- Book
- Author/Creator:
- Ryan, Marie-Laure, 1946-
- Series:
- Parallax (Baltimore, Md.)
- Parallax
- Language:
- English
- Subjects (All):
- Books and reading.
- Interactive multimedia.
- Virtual reality.
- Physical Description:
- xiii, 399 pages : illustrations ; 24 cm.
- Place of Publication:
- Baltimore : Johns Hopkins University Press, 2001.
- Summary:
- Is there a significant difference in attitude between immersion in a game and immersion in a movie or a novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in this study, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals - getting lost in a good book, for example -we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, the text applies the concepts of immersion and interactivity to develop a phenomenology of reading.
- Contents:
- Part I Virtuality
- 1 The Two (and Thousand) Faces of the Virtual 25
- 2 Virtual Reality as Dream and as Technology 48
- Interlude: Virtual Realities of the Mind: Baudelaire, Huysmans, Coover 75
- Part II The Poetics of Immersion
- 3 The Text as World: Theories of Immersion 89
- Interlude: The Discipline of Immersion: Ignatius of Loyola 115
- 4 Presence of the Textual World: Spatial Immersion 120
- 5 Immersive Paradoxes: Temporal and Emotional Immersion 140
- Interlude: Virtual Narration as Allegory of Immersion 163
- Part III The Poetics of Interactivity
- 6 From Immersion to Interactivity: The Text as World versus the Text as Game 175
- Interlude: The Game-Reader and the World-Reader: Italo Calvino's If on a Winter's Night a Traveler 200
- 7 Hypertext: The Functions and Effects of Selective Interactivity 204
- Interlude: Adventures in Hypertext: Michael Joyce's Twelve Blue 225
- 8 Can Coherence Be Saved? Selective Interactivity and Narrativity 242
- Interlude: I'm Your Man: Anatomy of an Interactive Movie 271
- Part IV Reconciling Immersion and Interactivity
- 9 Participatory Interactivity from Life Situations to Drama 283
- 10 Participatory Interactivity in Electronic Media 306
- Interlude: Dream of the Interactive Immersive Book: Neal Stephenson's The Diamond Age 332
- Conclusion: Literature in the Media Landscape 347.
- Notes:
- Includes bibliographical references (pages [375]-388) and index.
- ISBN:
- 0801864879
- 0801864887
- OCLC:
- 43864167
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