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Narrative as virtual reality : immersion and interactivity in literature and electronic media / Marie-Laure Ryan.

LIBRA Z1003 .R97 2001
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Format:
Book
Author/Creator:
Ryan, Marie-Laure, 1946-
Series:
Parallax (Baltimore, Md.)
Parallax
Language:
English
Subjects (All):
Books and reading.
Interactive multimedia.
Virtual reality.
Physical Description:
xiii, 399 pages : illustrations ; 24 cm.
Place of Publication:
Baltimore : Johns Hopkins University Press, 2001.
Summary:
Is there a significant difference in attitude between immersion in a game and immersion in a movie or a novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in this study, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals - getting lost in a good book, for example -we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, the text applies the concepts of immersion and interactivity to develop a phenomenology of reading.
Contents:
Part I Virtuality
1 The Two (and Thousand) Faces of the Virtual 25
2 Virtual Reality as Dream and as Technology 48
Interlude: Virtual Realities of the Mind: Baudelaire, Huysmans, Coover 75
Part II The Poetics of Immersion
3 The Text as World: Theories of Immersion 89
Interlude: The Discipline of Immersion: Ignatius of Loyola 115
4 Presence of the Textual World: Spatial Immersion 120
5 Immersive Paradoxes: Temporal and Emotional Immersion 140
Interlude: Virtual Narration as Allegory of Immersion 163
Part III The Poetics of Interactivity
6 From Immersion to Interactivity: The Text as World versus the Text as Game 175
Interlude: The Game-Reader and the World-Reader: Italo Calvino's If on a Winter's Night a Traveler 200
7 Hypertext: The Functions and Effects of Selective Interactivity 204
Interlude: Adventures in Hypertext: Michael Joyce's Twelve Blue 225
8 Can Coherence Be Saved? Selective Interactivity and Narrativity 242
Interlude: I'm Your Man: Anatomy of an Interactive Movie 271
Part IV Reconciling Immersion and Interactivity
9 Participatory Interactivity from Life Situations to Drama 283
10 Participatory Interactivity in Electronic Media 306
Interlude: Dream of the Interactive Immersive Book: Neal Stephenson's The Diamond Age 332
Conclusion: Literature in the Media Landscape 347.
Notes:
Includes bibliographical references (pages [375]-388) and index.
ISBN:
0801864879
0801864887
OCLC:
43864167

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