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Real world Illustrator 9 / Deke McClelland, Sandee Cohen.

Van Pelt Library T385 .M3779984 2000
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Format:
Book
Author/Creator:
McClelland, Deke, 1962-
Contributor:
Cohen, Sandee, 1948-
Language:
English
Subjects (All):
Computer graphics.
Adobe Illustrator (Computer file).
Physical Description:
xxix, 839 pages, 16 pages of color plates : illustrations (some color) ; 23 cm
Other Title:
Real world illustrator nine
Real world Adobe Illustrator 9
Place of Publication:
Berkeley, CA : Peachpit, 2000.
Summary:
Two prolific authors of how-to books have collaborated on this comprehensive look at Illustrator 9. The book doesn't require any prior experience, and lays a good foundation before it dives into more advanced tasks. More experienced users can scan Chapter 1, which lists what's new in Version 9 and points to the appropriate chapters so readers can get up to speed quickly.
Contents:
Chapter 1 Illustrator 9: What It Is 3
Adobe: the "Microsoft of Graphics" 4
Where Illustrator Fits In 5
Close, But Not Kin: Illustrator Versus Photoshop 5
The Lowdown on Illustrator 9 10
Growing up with Illustrator 14
Chapter 2 Witness the Splendor That Is Illustrator 17
Getting Illustrator Up and Running 18
Accommodating Your Personal Style 40
Chapter 3 Objects, Images, and the File Formats That Love Them 65
Preparing a New Illustration 66
Opening and Placing 74
Getting Around in Illustrator 85
Saving Your Work to Disk 95
Part 2 Creating 103
Chapter 4 Drawing the Simple Stuff 105
Everything You Need to Know about Paths 106
The Simplest of Simple Shapes 109
Drawing Free-Form Paths 122
Painting Paths 126
Tracing Templates
No Longer a Black-and-White Issue 128
Fixing Things 131
Yet One Tools Beats Them All 137
Chapter 5 Exact Points and Precision Curves 139
Selecting Like a House on Fire 140
Deselecting Stuff that You Want to Leave As Is 151
Dragging Stuff Around 151
The Great and Powerful Pen Tool 162
Putting the Pen Tool to Work 166
Operating on Points Long after the Path Is Done 176
The Stretch Tool 186
Reliving the Past 188
Chapter 6 How to Handle Typical Type 191
Establishing Text Objects 192
Selecting and Editing Text 198
Formatting Type 201
Character-Level Formatting 202
Paragraph-Level Formatting 212
The Amazing World of Tabs 223
The Text Eyedropper and Paint Bucket 229
Chapter 7 Some of Your Wackier Text Effects 235
Topsy-Turvy Type on a Curve 236
Filling a Shape with Text 251
Flowing Text from One Shape to Another 253
Wrapping Type Around Graphics 260
Importing and Exporting Text 265
Checking Your Spelling 268
Searching and Replacing Stuff 272
Creating Rows and Columns 279
Fitting Text on the Fly 282
Converting Character Outlines to Paths 285
Chapter 8 This Is Your Brain on Graphs 287
Creating a Graph 288
Defining the Graph Size with the Graph Tool 291
Using the Graph Data Window 294
Organizing Your Data for Different Kinds of Graphs 301
Applying Automated Changes to a Graph 311
Manually Customizing a Graph 324
Graphing with Graphics 328
Part 3 Changing 341
Chapter 9 Modifying and Combining Paths 343
One Million Ways to Replicate 344
Dragging and Dropping 352
Joining Points and Paths 354
Splitting Paths into Pieces 356
Carving Holes into Compound Paths 360
Use a Path to Change a Path 367
Chapter 10 Developing a Flair for the Schematic 377
Measuring and Positioning with Microscopic Precision 378
Aligning and Distributing Objects 386
Creating and Using Custom Guides 392
Smart Guides 398
Assembling Paths into Groups 404
When Grouping Isn't Protection Enough 405
The Celebrated Stacking Order 407
Working with Drawing Layers 409
Vacuuming Your Illustration 421
Chapter 11 The Magical World of Transformations 423
Making Objects Bigger and Smaller 424
Rotating Objects 439
Flipping Objects Back and Forth 444
Slanting Objects the Weird Way 446
Multiple Transformations on Multiple Objects 451
Free Transform for All 453
Chapter 12 Hog-Wild Special Effects 461
Freelance Features 463
Twirl: Tool, Filter, and Effect 466
Using Live Effects 470
Imperfecting Paths 476
Orderly Distortions and Transformations 484
Round Corners 486
Pathfinder Effects 487
Chapter 13 Becoming Master of the Raster 491
Raster Effects on Vector Shapes 492
Filters and Effects for Raster Images 499
Converting Pixels into Vectors 502
Linked or Embedded 508
Hoist that Raster and Rake those Pixels 509
Trading Artwork with Photoshop 519
Part 4 Coloring 523
Chapter 14 The Slippery Science of Color 525
The Great White Light and the Breakaway Color Republics 526
Choosing Your Colorspace 532
Finding Your Colors in Illustrator 532
Applying the Overprint Options 551
Applying Automated Color Manipulations 554
Chapter 15 Fills, Multi-Fills, and Fab Fills 561
Filling Closed and Open Paths 562
Filling Type and Text Blocks 564
Applying a Single Fill 567
Applying Multi-Fills and Effects 568
Gradients in the Key of Life 573
Adjusting a Gradient Fill to Fit its Path 579
Gradient Mesh 583
Filling Objects with Patterns 589
Chapter 16 Strokes and Brushes 597
Basic Stroke Attributes 598
Applying a Stroke from the Stroke Palette 601
Stroke Positions and Multi-Strokes 613
Stroke Commands, Filters and Effects 617
Brushing Up on Your Paths 623
Chapter 17 Transparency 643
Opacity 644
Blending Modes 649
Knockout Groups 655
Opacity Masks 657
Using Transparency 661
Analyzing Transparency 665
Chapter 18 Blends, Masks, and Ink Pen Fills 671
Blending Paths 672
Creating a Blend 674
Cool Blend Tool Tricks 688
Masking: Filling Objects with Objects 697
Hatching Textures 703
Chapter 19 Web Graphics and Animations 717
Creating Web Graphics 720
Save for Web Application 724
Creating Flash (SWF) Graphics and Animations 737
Creating SVG Graphics 743
Chapter 20 Working Smarter and Faster 747
Taking Illustrator's Shortcuts 748
Moving Into Actions 751
Working With Styles 763
Transferring Attributes 764
Contextual Menus 769
Chapter 21 Printing Your Illustrations 771
Printing Composite Pages 772
Printing Color Separations 782
Unusual Printing Considerations 789
Creating PDF Files 801.
Notes:
Includes index.
ISBN:
0201704056
OCLC:
44737190

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