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Children's journeys through the information age / Sandra L. Calvert.
- Format:
- Book
- Author/Creator:
- Calvert, Sandra L.
- Series:
- McGraw-Hill series in developmental psychology
- Language:
- English
- Subjects (All):
- Television and children--United States.
- Television and children.
- Violence in mass media.
- Sex role in mass media.
- Computers and children.
- United States.
- Computers and children--United States.
- Internet and children--United States.
- Internet and children.
- Mass media and children--United States.
- Mass media and children.
- Sex role in mass media--United States.
- Violence in mass media--United States.
- Physical Description:
- xxii, 298 pages : illustrations ; 24 cm.
- Edition:
- First edition.
- Place of Publication:
- Boston : McGraw-Hill College, [1999]
- Summary:
- Children's Journeys Through the Information Age by Sandra Calvert addresses many of the issues surrounding our culture's continuing immersion into technology, looking particularly at the current and emerging information technologies influencing children. Calvert poses questions about the effects of these technologies and discusses their meaning for parents, teachers, and policymakers. For instance, Calvert looks at specific software designs and mediums (i.e. TV, Diskette, CD-ROM) to explore how gender role, ethnic, and racial stereotypes are carried to intended audiences through implicit messages in these programs.
- Contents:
- 1 The Medium as the Messenger 1
- What Are the Information Technologies? 3
- Mass Media: Television and Radio 3
- Computer Technologies: Personal Computers, CD-ROM, Video Games, Virtual Reality, and the Internet 3
- Children's Access to Information Technologies 6
- Ownership Patterns 7
- Gender and Ethnic Issues 7
- Selective Exposure 8
- Uses and Gratification Theory 8
- Active Versus Passive Exposure 9
- What Is Television Viewing? 10
- Impact of New Technologies on Viewing 16
- Displacement Effects: What Activities Do Information Technologies Replace? 16
- The Introduction of Television 17
- The Introduction of New Technologies 18
- Impact of Television on Reading Skills 22
- The Symbol Systems of Radios, Books, Televisions, and Computers 24
- 2 Media Violence 27
- The Action-and-Violence Formula 28
- Violent Television Content 29
- Violent Content in the New Technologies: Video Games and Virtual Reality Games 32
- Technological Interfaces: From Observation to Interaction 35
- The Observational Television Experience 35
- The Interactive Experience 36
- How Does Violence Affect Children? 36
- Arousal Theory 37
- Social Cognitive Theory: Violent Characters as Social Models 41
- Cultivating Aggressive Beliefs and Scripts 44
- Psychoanalytic Theory 46
- Is There a Causal Link Between Media Violence and Real-life Aggression? 48
- Censorship or V-Chip? 52
- 3 Pink and Blue Media Images 55
- Pink and Blue Messages on the Information Highway 57
- Television Content: Content Analyses 57
- Video Game and Computer Content 61
- Gender as an Organizer of Human Experience 63
- Gender Schema Theory 63
- Television Effects on Gender Schemas: Activation versus Differentiation 65
- Computers and Children's Gender Schemas 71
- Altering Children's Gender Schemas about Computers 74
- Summary on Gender Schemas and Computers 77
- Cognitive Developmental Theory: From Gender Identity to Gender Constancy 77
- Gender Constancy and Television Content 78
- Gender Constancy and Computer Content 79
- Summary on Gender Constancy 80
- Social Cognitive Theory 80
- Gender Roles and Television Content 81
- Social Cognitive Theory and Computer Interactions 83
- 4 Black and White Media Images 85
- Content Analyses of Minority Portrayals 86
- The Number of Ethnic Minority Television Characters 87
- Television Roles of Ethnic Minority Characters 89
- A Theoretical Lens for Predicting Ethnic Portrayal Effects 91
- Effects of Racial Television Portrayals on Children 93
- Schema Theory: Constructing Beliefs about the Races 93
- Social Cognitive Theory: Role Models for Children 99
- The Drench Hypothesis: Assessing the Value of a Few Nonstereotyped Media Images 100
- Cultivation Theory: Cultivating Racial Beliefs 101
- Summary of the Theoretical Findings 101
- The Influence of New Technologies 102
- 5 Green Media Images: The Color of Money 105
- Content Analyses of Children's Advertisements 106
- Commercial Selling Techniques 109
- Theoretical Models in Relation to Advertising 110
- Impact of Advertising on Children 111
- Attention to Advertisements 111
- Product Recognition 112
- Comprehension of Commercial Intent 112
- Behavioral Effects: Product Requests and Purchasing Patterns 115
- Deceptive Practices in Children's Advertisements 116
- Consumer Education Programs 117
- Commercial Advertising Practices on the Internet 121
- Violating Children's Right to Privacy 121
- Unfair and Deceptive Advertising Practices 121
- Solutions to Internet Commercial Issues 123
- 6 Media, Public Policy, and Government Regulation 125
- Structural Aspects of the Television Industry 128
- The Financial Base of Television Programs 129
- Government Regulation of Television Content and Advertisements 130
- Impact of the Children's Television Act on Children's Programs 133
- Educational and Informational Programming 134
- The Three-Hour Rule 135
- Advertising Regulations 137
- Parent Advisories and Program Ratings 140
- Roadblocks to Quality Television Programs 140
- Creating A Market for Quality Television Programs 141
- Implications for the Interactive Technologies 145
- 7 The Form of the Information Highway 147
- What are Formal Production Features? 149
- Macro Formal Features 149
- Visual Micro Features 151
- Auditory Micro Features 151
- Children's Cognitive Skills: Theoretical Underpinnings 152
- Perception: The Intake of Information 153
- Attention: Passing through the Gatekeeper 154
- Representation and Memory of Information 155
- Action as Output 156
- Summary of Cognitive Skills 156
- Empirical Inquiries in the Television and Computer Areas 157
- Children's Attention to, and Memory of, Television Content 157
- Summary of the Empirical Evidence 165
- Production Features and the New Technologies 165
- Motivational Aspects of Features 166
- Action Superiority in Computer Interactions 167
- Interactive Experiences: Will the Medium Become the Message? 171
- Video Games and the Cultivation of Visual Spatial Skills 171
- Creating Video and Computer Programs: Windows to the Mind 174
- Virtual Reality Experiences: Enactive Representations of the Future 176
- 8 Educational Media 178
- What is an Educational Television or Computer Program? 179
- History of Educational Television Programs 180
- Characteristics of Effective Educational Television and Computer Programs 184
- Age-Appropriate Content 184
- Gender- and Ethnic-Appropriate Content 188
- Perceptually Salient Production Techniques 188
- Comprehensible Language 188
- Interactivity 189
- Repetition 189
- Familiar Host and Cast 190
- Familiar Setting 190
- Themes 190
- Learning Is Fun! 191
- Multimedia Learning Environments 191
- Effectiveness of Educational Television Programs 192
- Evaluations of Sesame Street 193
- The Comprehensibility Hypothesis 196
- Evaluations of School House Rock 199
- Evaluations of Other Educational Programs 201
- Summary of Educational Television Programs 202
- Effectiveness of Educational Computer Programs 203
- Educational Pathways on the Internet 205
- 9 Prosocial and Imaginative Media 208
- What is Prosocial Behavior? 209
- Content Analyses of Television Programs 210
- Can Television Viewing Increase Children's Prosocial Behaviors? 212
- Verbal Labeling and Role Playing as Aids for Prosocial Activity 213
- Previewing and Reviewing Content to Aid Comprehension 217
- Mixing the Message: Combining Prosocial and Aggressive Content 218
- Effective Formats for Presenting Prosocial Television Programs 220
- Influences of Television Content on Children's Imagination 221
- Summary of Prosocial Effects 226
- The New Technologies and Children's Prosocial Behaviors 227
- Cooperative and Collaborative Computer Activities 227
- Summary of the New Technologies 231
- Imaginative Activities on the Computer 231
- Communicating on the Internet 232
- 10 The Convergence of Information Technologies 235
- The Content 237
- Regulation and Deregulation 239
- Technological Changes in Information Delivery 239
- High-Definition Television 240
- Interactive Television 241
- Virtual Reality Interfaces 242
- Summary on Changes in Delivery 242
- Ubiquitous Access 243
- Educational and Prosocial Content 244
- Implications for the Form of Thought 246.
- Notes:
- Includes bibliographical references (pages 258-282) and indexes.
- ISBN:
- 0070116644
- OCLC:
- 39334782
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