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Children's journeys through the information age / Sandra L. Calvert.

Van Pelt Library HQ784.T4 C24 1999
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Format:
Book
Author/Creator:
Calvert, Sandra L.
Series:
McGraw-Hill series in developmental psychology
Language:
English
Subjects (All):
Television and children--United States.
Television and children.
Violence in mass media.
Sex role in mass media.
Computers and children.
United States.
Computers and children--United States.
Internet and children--United States.
Internet and children.
Mass media and children--United States.
Mass media and children.
Sex role in mass media--United States.
Violence in mass media--United States.
Physical Description:
xxii, 298 pages : illustrations ; 24 cm.
Edition:
First edition.
Place of Publication:
Boston : McGraw-Hill College, [1999]
Summary:
Children's Journeys Through the Information Age by Sandra Calvert addresses many of the issues surrounding our culture's continuing immersion into technology, looking particularly at the current and emerging information technologies influencing children. Calvert poses questions about the effects of these technologies and discusses their meaning for parents, teachers, and policymakers. For instance, Calvert looks at specific software designs and mediums (i.e. TV, Diskette, CD-ROM) to explore how gender role, ethnic, and racial stereotypes are carried to intended audiences through implicit messages in these programs.
Contents:
1 The Medium as the Messenger 1
What Are the Information Technologies? 3
Mass Media: Television and Radio 3
Computer Technologies: Personal Computers, CD-ROM, Video Games, Virtual Reality, and the Internet 3
Children's Access to Information Technologies 6
Ownership Patterns 7
Gender and Ethnic Issues 7
Selective Exposure 8
Uses and Gratification Theory 8
Active Versus Passive Exposure 9
What Is Television Viewing? 10
Impact of New Technologies on Viewing 16
Displacement Effects: What Activities Do Information Technologies Replace? 16
The Introduction of Television 17
The Introduction of New Technologies 18
Impact of Television on Reading Skills 22
The Symbol Systems of Radios, Books, Televisions, and Computers 24
2 Media Violence 27
The Action-and-Violence Formula 28
Violent Television Content 29
Violent Content in the New Technologies: Video Games and Virtual Reality Games 32
Technological Interfaces: From Observation to Interaction 35
The Observational Television Experience 35
The Interactive Experience 36
How Does Violence Affect Children? 36
Arousal Theory 37
Social Cognitive Theory: Violent Characters as Social Models 41
Cultivating Aggressive Beliefs and Scripts 44
Psychoanalytic Theory 46
Is There a Causal Link Between Media Violence and Real-life Aggression? 48
Censorship or V-Chip? 52
3 Pink and Blue Media Images 55
Pink and Blue Messages on the Information Highway 57
Television Content: Content Analyses 57
Video Game and Computer Content 61
Gender as an Organizer of Human Experience 63
Gender Schema Theory 63
Television Effects on Gender Schemas: Activation versus Differentiation 65
Computers and Children's Gender Schemas 71
Altering Children's Gender Schemas about Computers 74
Summary on Gender Schemas and Computers 77
Cognitive Developmental Theory: From Gender Identity to Gender Constancy 77
Gender Constancy and Television Content 78
Gender Constancy and Computer Content 79
Summary on Gender Constancy 80
Social Cognitive Theory 80
Gender Roles and Television Content 81
Social Cognitive Theory and Computer Interactions 83
4 Black and White Media Images 85
Content Analyses of Minority Portrayals 86
The Number of Ethnic Minority Television Characters 87
Television Roles of Ethnic Minority Characters 89
A Theoretical Lens for Predicting Ethnic Portrayal Effects 91
Effects of Racial Television Portrayals on Children 93
Schema Theory: Constructing Beliefs about the Races 93
Social Cognitive Theory: Role Models for Children 99
The Drench Hypothesis: Assessing the Value of a Few Nonstereotyped Media Images 100
Cultivation Theory: Cultivating Racial Beliefs 101
Summary of the Theoretical Findings 101
The Influence of New Technologies 102
5 Green Media Images: The Color of Money 105
Content Analyses of Children's Advertisements 106
Commercial Selling Techniques 109
Theoretical Models in Relation to Advertising 110
Impact of Advertising on Children 111
Attention to Advertisements 111
Product Recognition 112
Comprehension of Commercial Intent 112
Behavioral Effects: Product Requests and Purchasing Patterns 115
Deceptive Practices in Children's Advertisements 116
Consumer Education Programs 117
Commercial Advertising Practices on the Internet 121
Violating Children's Right to Privacy 121
Unfair and Deceptive Advertising Practices 121
Solutions to Internet Commercial Issues 123
6 Media, Public Policy, and Government Regulation 125
Structural Aspects of the Television Industry 128
The Financial Base of Television Programs 129
Government Regulation of Television Content and Advertisements 130
Impact of the Children's Television Act on Children's Programs 133
Educational and Informational Programming 134
The Three-Hour Rule 135
Advertising Regulations 137
Parent Advisories and Program Ratings 140
Roadblocks to Quality Television Programs 140
Creating A Market for Quality Television Programs 141
Implications for the Interactive Technologies 145
7 The Form of the Information Highway 147
What are Formal Production Features? 149
Macro Formal Features 149
Visual Micro Features 151
Auditory Micro Features 151
Children's Cognitive Skills: Theoretical Underpinnings 152
Perception: The Intake of Information 153
Attention: Passing through the Gatekeeper 154
Representation and Memory of Information 155
Action as Output 156
Summary of Cognitive Skills 156
Empirical Inquiries in the Television and Computer Areas 157
Children's Attention to, and Memory of, Television Content 157
Summary of the Empirical Evidence 165
Production Features and the New Technologies 165
Motivational Aspects of Features 166
Action Superiority in Computer Interactions 167
Interactive Experiences: Will the Medium Become the Message? 171
Video Games and the Cultivation of Visual Spatial Skills 171
Creating Video and Computer Programs: Windows to the Mind 174
Virtual Reality Experiences: Enactive Representations of the Future 176
8 Educational Media 178
What is an Educational Television or Computer Program? 179
History of Educational Television Programs 180
Characteristics of Effective Educational Television and Computer Programs 184
Age-Appropriate Content 184
Gender- and Ethnic-Appropriate Content 188
Perceptually Salient Production Techniques 188
Comprehensible Language 188
Interactivity 189
Repetition 189
Familiar Host and Cast 190
Familiar Setting 190
Themes 190
Learning Is Fun! 191
Multimedia Learning Environments 191
Effectiveness of Educational Television Programs 192
Evaluations of Sesame Street 193
The Comprehensibility Hypothesis 196
Evaluations of School House Rock 199
Evaluations of Other Educational Programs 201
Summary of Educational Television Programs 202
Effectiveness of Educational Computer Programs 203
Educational Pathways on the Internet 205
9 Prosocial and Imaginative Media 208
What is Prosocial Behavior? 209
Content Analyses of Television Programs 210
Can Television Viewing Increase Children's Prosocial Behaviors? 212
Verbal Labeling and Role Playing as Aids for Prosocial Activity 213
Previewing and Reviewing Content to Aid Comprehension 217
Mixing the Message: Combining Prosocial and Aggressive Content 218
Effective Formats for Presenting Prosocial Television Programs 220
Influences of Television Content on Children's Imagination 221
Summary of Prosocial Effects 226
The New Technologies and Children's Prosocial Behaviors 227
Cooperative and Collaborative Computer Activities 227
Summary of the New Technologies 231
Imaginative Activities on the Computer 231
Communicating on the Internet 232
10 The Convergence of Information Technologies 235
The Content 237
Regulation and Deregulation 239
Technological Changes in Information Delivery 239
High-Definition Television 240
Interactive Television 241
Virtual Reality Interfaces 242
Summary on Changes in Delivery 242
Ubiquitous Access 243
Educational and Prosocial Content 244
Implications for the Form of Thought 246.
Notes:
Includes bibliographical references (pages 258-282) and indexes.
ISBN:
0070116644
OCLC:
39334782

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