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The QuickTime VR book : creating immersive imaging on your desktop / Susan A. Kitchens.
Van Pelt Library TR899 .K58 1998 1 v. + disc
Available
- Format:
- Book
- Author/Creator:
- Kitchens, Susan A.
- Language:
- English
- Subjects (All):
- QuickTime.
- Motion pictures--Editing--Data processing.
- Motion pictures.
- Image processing--Digital techniques.
- Image processing.
- Physical Description:
- xxii, 260 pages, 8 pages of plates : illustrations (some color) ; 23 cm + 1 computer laser optical disc (4 3/4 in.)
- Other Title:
- Quick time VR book
- Place of Publication:
- Berkeley, CA : Peachpit Press, [1998]
- Summary:
- QuickTime Virtual Reality, more commonly known as QuickTime VR, is a cross-platform technology developed by Apple Computer as an additional layer to QuickTime. The concise information in this title shows readers how to add QuickTime VR content to their Web site or CD-ROM. Basics of virtual-reality technology are explored, such as planning a movie, viewing and creating panoramas and object movies, and setting up hot spots.
- Contents:
- Actual Reality and Virtual Reality 4
- Linear and Nonlinear 6
- Many Uses of QuickTime VR 7
- Virtual Tours 7
- Prototyping 8
- Entertainment 8
- Sales 9
- Art 9
- Creating QuickTime VR
- A Bird's Eye View 10
- Capture or Create Your Content 10
- Transform Content into QuickTime VR Movie 10
- Prepare for Delivery 11
- QuickTime VR Delivery
- Stand-alone Movie, Web, Multimedia 11
- The Technology Behind QuickTime VR 11
- QuickTime and QuickTime VR: System-Level Software 12
- History of QuickTime VR 13
- Playing QTVR Movies 14
- 2 So What Is QuickTime VR? 17
- What Makes a QuickTime VR Movie? 18
- Panorama Movies 18
- Object Movies 21
- Hot Spots and Navigation 26
- More Advanced Features 26
- What Makes the QuickTime VR Process? 28
- Planning 28
- Collaboration 30
- Part II Creating QTVR Input 31
- 3 Panorama Overview 33
- Source Imagery 35
- Stitching and Warping 35
- Dicing 38
- 4 Panorama Content Creation 39
- Photographic Input 40
- Before the Shoot 41
- During the Shoot 47
- After the Shoot
- From Camera to Digital Files 52
- 3D CGI Panoramic Input 56
- Applications That Do Panoramas 56
- If Your Application Doesn't Do Panoramas 58
- 5 Stitching and Constructing Panorama Movies 59
- Retouching Your Images 60
- Shadow and Detail 60
- Lens Flare 61
- Removing Lens Distortion 61
- Stitching Software 61
- Stitching Steps 62
- Spin Panorama (PictureWorks) 63
- PhotoVista (Live Picture) 64
- Nodester (Roundabout Logic) 66
- QuickTime VR Authoring Studio (Apple, Macintosh only) 69
- Retouching, Again 73
- Retouching After Stitching 73
- Sharpening the Image 73
- 3D Rendered Images into Panorama Movies 74
- From Panorama Image to QTVR Panorama Movie 74
- From Panorama Image to QTVR Panorama (Windows) 76
- 6 Object Movie Overview 79
- The Variety of Object Movies 81
- Object Movie Types 82
- Rotating Movies 83
- Absolute Movies 84
- View States 85
- Animation 86
- Designing Other Types of Object Movies 88
- 7 Capturing Images for Object Movies 91
- Photographic Input 92
- Equipment 92
- Camera 96
- Lighting 97
- Shooting Oversized Objects 98
- Alternate Shooting Strategies 98
- 3D Rendering Input 99
- 3D Capture of Object Movies 99
- QuickTime Render Output 101
- 8 Creating Object Movies 103
- QTVR Output 104
- Image Sources 106
- Image Tweaking 106
- Output Settings
- Up, Down, Left, Right Reversal 110
- Object Movie-Creating Software 111
- Spin Object Maker 111
- Widgetizer 112
- QuickTime VR Authoring Studio 114
- Part III Preparing for Delivery 117
- 9 Hot Spots 119
- What Are Hot Spots? 120
- Beyond Portals 120
- Hot Spot Scenarios 120
- Behind the Scenes
- How the Technology Works 121
- The Process of Creating Hot Spots 123
- Mark "Here" 123
- Tell Where "There" Is 123
- Tell What "There" Is 123
- Software for Creating Hot Spots 124
- Nodester and Widgetizer 124
- VRL (QTVR Version 1.0) 126
- PanoMAGIC 127
- QuickTime VR Authoring Studio 128
- Multinode Scenes 129
- Hot Spots
- The Big Picture 129
- 10 Compression for Playback 131
- The Joys of Playing Movies on Computers 132
- Playback 101 132
- Hardware 101 132
- Data Structure and Tradeoffs 135
- Compression 136
- Panoramas and Tiling 139
- Tiling 140
- Tiles and Codecs 142
- Basic Tile Dimension in Four-Part Harmony 143
- Double Size 143
- Object Movies 144
- Cleanup and Efficiency 145
- 11 Managing QTVR Projects 147
- It All Comes Back to Planning 148
- In the Shop of the Pros from eVox 148
- The Blueprint 149
- External Reference 149
- Inventory of Resources 150
- Planning Issues and Decisions to Make for QTVR 152
- Software Tools 154
- Documenting Your Position Aerially 154
- Documenting the Resources in a List 155
- QuickTime VR Authoring Studio's Project Management 156
- Part IV Delivering QTVR Output 159
- 12 Delivery to the Web 161
- Needed Software 162
- What Plug-ins Do 162
- What the QuickTime 2 Plug-in Does 163
- URL Chasing 164
- Reference Movies 166
- Streaming 169
- HTML Embedding Commands 172
- Essential Tags 172
- Optional Tags 174
- Non-QTVR Tags 180
- Sound 180
- Standard HTML Tags 181
- JavaScript 181
- Movie Conversion and Preparation 181
- Movie Size 181
- The Web Equivalent of a Multinode Movie 183
- Converting Movies from QTVR 1 to 2 (or Back) 184
- Software 184
- PanoMAGIC 185
- VRL (for 1.0-Based Movies) 186
- QuickTime VR Authoring Studio 186
- Nodester and Widgetizer 187
- Try It Yourself! 188
- 13 Delivery to Multimedia 189
- The Nature of the Dialog 191
- Navigation Links 192
- What Can QTVR Do in a Multimedia Presentation? 192
- Status Reading 192
- Interaction 193
- Navigation Processes 194
- Playback Parameters 195
- Embedding QuickTime Media 196
- Supporting Authoring Applications 197
- mFactory's mTropolis 198
- Macromedia QT3 Asset Xtra 198
- XCMD (External Command) 199
- Other Applications 199
- More Custom Than an Application 200
- 14 The QuickTime VR API 201
- System-Level Software 202
- What Can Be Done Using the API 202
- Create Authoring Tools 202
- Create Custom Media and Games 204
- What Is in the API 204
- Basic Playback and Status 204
- Hooks 205
- Movie Controller 205
- Displaying Custom Cursors 205
- QTVR File Format and QuickTime Movie Format 206
- Embedding Media
- Buffer Matters 206
- Sound, Movies, and Images 207
- Toward the Future QTVR 208
- VR Script 208
- The Future Is in the API 208
- Other Possibilities 209
- 15 A Gallery of Samples 211
- Panoramas 212
- Shooting Panoramas: Breaking out of the Box 212
- Panorama Shooting: Exposure Adjustments 212
- Panorama Retouching Magic 213
- Panoramas as Flat Images 214
- Panorama Surprise 214
- Painted VR 214
- Panorama Collage 215
- High Resolution 216
- Undersea Panoramas 217
- Panorama Animation 217
- Compositing and VR Clip Art 218
- Object Movies 219
- The Cube 219
- Fully Two-Axis
- eVox's Guitar and Hands 219
- Walk and Chew Gum 220
- Virtual Science Experiment 221
- An Array of Choices
- Tim Petros and the Swimsuit 221
- Gesundheit! 221
- Web: Games and Exploration 222
- 3D Web-based Game: The Forgotten 222
- Journey to Tikal 223
- Multiple Panorama Fun 223
- VR View 224
- Documentary 225
- Italian Earthquake 225
- Witness 226
- ... One Large Panorama for Humankind 227
- Navigation Tools 228
- Greg O'Loughlin's Object Movie as Navigation 228
- Plain Graphic Panorama 228
- 3D QTVR 229
- Visualizing Architecture 229
- Fantastic Worlds 229.
- Notes:
- Includes index.
- ISBN:
- 0201696843
- OCLC:
- 39644986
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