My Account Log in

1 option

The QuickTime VR book : creating immersive imaging on your desktop / Susan A. Kitchens.

Van Pelt Library TR899 .K58 1998 1 v. + disc
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Author/Creator:
Kitchens, Susan A.
Language:
English
Subjects (All):
QuickTime.
Motion pictures--Editing--Data processing.
Motion pictures.
Image processing--Digital techniques.
Image processing.
Physical Description:
xxii, 260 pages, 8 pages of plates : illustrations (some color) ; 23 cm + 1 computer laser optical disc (4 3/4 in.)
Other Title:
Quick time VR book
Place of Publication:
Berkeley, CA : Peachpit Press, [1998]
Summary:
QuickTime Virtual Reality, more commonly known as QuickTime VR, is a cross-platform technology developed by Apple Computer as an additional layer to QuickTime. The concise information in this title shows readers how to add QuickTime VR content to their Web site or CD-ROM. Basics of virtual-reality technology are explored, such as planning a movie, viewing and creating panoramas and object movies, and setting up hot spots.
Contents:
Actual Reality and Virtual Reality 4
Linear and Nonlinear 6
Many Uses of QuickTime VR 7
Virtual Tours 7
Prototyping 8
Entertainment 8
Sales 9
Art 9
Creating QuickTime VR
A Bird's Eye View 10
Capture or Create Your Content 10
Transform Content into QuickTime VR Movie 10
Prepare for Delivery 11
QuickTime VR Delivery
Stand-alone Movie, Web, Multimedia 11
The Technology Behind QuickTime VR 11
QuickTime and QuickTime VR: System-Level Software 12
History of QuickTime VR 13
Playing QTVR Movies 14
2 So What Is QuickTime VR? 17
What Makes a QuickTime VR Movie? 18
Panorama Movies 18
Object Movies 21
Hot Spots and Navigation 26
More Advanced Features 26
What Makes the QuickTime VR Process? 28
Planning 28
Collaboration 30
Part II Creating QTVR Input 31
3 Panorama Overview 33
Source Imagery 35
Stitching and Warping 35
Dicing 38
4 Panorama Content Creation 39
Photographic Input 40
Before the Shoot 41
During the Shoot 47
After the Shoot
From Camera to Digital Files 52
3D CGI Panoramic Input 56
Applications That Do Panoramas 56
If Your Application Doesn't Do Panoramas 58
5 Stitching and Constructing Panorama Movies 59
Retouching Your Images 60
Shadow and Detail 60
Lens Flare 61
Removing Lens Distortion 61
Stitching Software 61
Stitching Steps 62
Spin Panorama (PictureWorks) 63
PhotoVista (Live Picture) 64
Nodester (Roundabout Logic) 66
QuickTime VR Authoring Studio (Apple, Macintosh only) 69
Retouching, Again 73
Retouching After Stitching 73
Sharpening the Image 73
3D Rendered Images into Panorama Movies 74
From Panorama Image to QTVR Panorama Movie 74
From Panorama Image to QTVR Panorama (Windows) 76
6 Object Movie Overview 79
The Variety of Object Movies 81
Object Movie Types 82
Rotating Movies 83
Absolute Movies 84
View States 85
Animation 86
Designing Other Types of Object Movies 88
7 Capturing Images for Object Movies 91
Photographic Input 92
Equipment 92
Camera 96
Lighting 97
Shooting Oversized Objects 98
Alternate Shooting Strategies 98
3D Rendering Input 99
3D Capture of Object Movies 99
QuickTime Render Output 101
8 Creating Object Movies 103
QTVR Output 104
Image Sources 106
Image Tweaking 106
Output Settings
Up, Down, Left, Right Reversal 110
Object Movie-Creating Software 111
Spin Object Maker 111
Widgetizer 112
QuickTime VR Authoring Studio 114
Part III Preparing for Delivery 117
9 Hot Spots 119
What Are Hot Spots? 120
Beyond Portals 120
Hot Spot Scenarios 120
Behind the Scenes
How the Technology Works 121
The Process of Creating Hot Spots 123
Mark "Here" 123
Tell Where "There" Is 123
Tell What "There" Is 123
Software for Creating Hot Spots 124
Nodester and Widgetizer 124
VRL (QTVR Version 1.0) 126
PanoMAGIC 127
QuickTime VR Authoring Studio 128
Multinode Scenes 129
Hot Spots
The Big Picture 129
10 Compression for Playback 131
The Joys of Playing Movies on Computers 132
Playback 101 132
Hardware 101 132
Data Structure and Tradeoffs 135
Compression 136
Panoramas and Tiling 139
Tiling 140
Tiles and Codecs 142
Basic Tile Dimension in Four-Part Harmony 143
Double Size 143
Object Movies 144
Cleanup and Efficiency 145
11 Managing QTVR Projects 147
It All Comes Back to Planning 148
In the Shop of the Pros from eVox 148
The Blueprint 149
External Reference 149
Inventory of Resources 150
Planning Issues and Decisions to Make for QTVR 152
Software Tools 154
Documenting Your Position Aerially 154
Documenting the Resources in a List 155
QuickTime VR Authoring Studio's Project Management 156
Part IV Delivering QTVR Output 159
12 Delivery to the Web 161
Needed Software 162
What Plug-ins Do 162
What the QuickTime 2 Plug-in Does 163
URL Chasing 164
Reference Movies 166
Streaming 169
HTML Embedding Commands 172
Essential Tags 172
Optional Tags 174
Non-QTVR Tags 180
Sound 180
Standard HTML Tags 181
JavaScript 181
Movie Conversion and Preparation 181
Movie Size 181
The Web Equivalent of a Multinode Movie 183
Converting Movies from QTVR 1 to 2 (or Back) 184
Software 184
PanoMAGIC 185
VRL (for 1.0-Based Movies) 186
QuickTime VR Authoring Studio 186
Nodester and Widgetizer 187
Try It Yourself! 188
13 Delivery to Multimedia 189
The Nature of the Dialog 191
Navigation Links 192
What Can QTVR Do in a Multimedia Presentation? 192
Status Reading 192
Interaction 193
Navigation Processes 194
Playback Parameters 195
Embedding QuickTime Media 196
Supporting Authoring Applications 197
mFactory's mTropolis 198
Macromedia QT3 Asset Xtra 198
XCMD (External Command) 199
Other Applications 199
More Custom Than an Application 200
14 The QuickTime VR API 201
System-Level Software 202
What Can Be Done Using the API 202
Create Authoring Tools 202
Create Custom Media and Games 204
What Is in the API 204
Basic Playback and Status 204
Hooks 205
Movie Controller 205
Displaying Custom Cursors 205
QTVR File Format and QuickTime Movie Format 206
Embedding Media
Buffer Matters 206
Sound, Movies, and Images 207
Toward the Future QTVR 208
VR Script 208
The Future Is in the API 208
Other Possibilities 209
15 A Gallery of Samples 211
Panoramas 212
Shooting Panoramas: Breaking out of the Box 212
Panorama Shooting: Exposure Adjustments 212
Panorama Retouching Magic 213
Panoramas as Flat Images 214
Panorama Surprise 214
Painted VR 214
Panorama Collage 215
High Resolution 216
Undersea Panoramas 217
Panorama Animation 217
Compositing and VR Clip Art 218
Object Movies 219
The Cube 219
Fully Two-Axis
eVox's Guitar and Hands 219
Walk and Chew Gum 220
Virtual Science Experiment 221
An Array of Choices
Tim Petros and the Swimsuit 221
Gesundheit! 221
Web: Games and Exploration 222
3D Web-based Game: The Forgotten 222
Journey to Tikal 223
Multiple Panorama Fun 223
VR View 224
Documentary 225
Italian Earthquake 225
Witness 226
... One Large Panorama for Humankind 227
Navigation Tools 228
Greg O'Loughlin's Object Movie as Navigation 228
Plain Graphic Panorama 228
3D QTVR 229
Visualizing Architecture 229
Fantastic Worlds 229.
Notes:
Includes index.
ISBN:
0201696843
OCLC:
39644986

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account